94 - wind: the initial wind (-100 to 100) (default: 0 (no wind)) |
94 - wind: the initial wind (-100 to 100) (default: 0 (no wind)) |
95 - solidLand: weather the terrain is indestructible (default: false) |
95 - solidLand: weather the terrain is indestructible (default: false) |
96 - artillery: if true, the hog can’t move (default: false) |
96 - artillery: if true, the hog can’t move (default: false) |
97 - secGearType: cluster of projectile gear (if present) (used to re-center camera) |
97 - secGearType: cluster of projectile gear (if present) (used to re-center camera) |
98 - clanColor: color of the (only) clan (default: -1, default first clan color) |
98 - clanColor: color of the (only) clan (default: -1, default first clan color) |
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99 - faceLeft: if true, hog starts facing left, otherwise right (default: false) |
99 - goalText: A short string explaining the goal of the mission |
100 - goalText: A short string explaining the goal of the mission |
100 (default: "Destroy all targets within the time!") |
101 (default: "Destroy all targets within the time!") |
101 - shootText: A string which says how many times the player shot, “%d” is replaced |
102 - shootText: A string which says how many times the player shot, “%d” is replaced |
102 by the number of shots. (default: "You have shot %d times.") |
103 by the number of shots. (default: "You have shot %d times.") |
103 - useRadar Whether to use target radar (small circles that mark the position |
104 - useRadar Whether to use target radar (small circles that mark the position |
113 |
114 |
114 function TargetPracticeMission(params) |
115 function TargetPracticeMission(params) |
115 if params.goalText == nil then params.goalText = loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.") end |
116 if params.goalText == nil then params.goalText = loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.") end |
116 if params.shootText == nil then params.shootText = loc("You have shot %d times.") end |
117 if params.shootText == nil then params.shootText = loc("You have shot %d times.") end |
117 if params.clanColor == nil then params.clanColor = -1 end |
118 if params.clanColor == nil then params.clanColor = -1 end |
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119 if params.faceLeft == nil then params.faceLeft = false end |
118 if params.wind == nil then params.wind = 0 end |
120 if params.wind == nil then params.wind = 0 end |
119 if params.radarTint == nil then params.radarTint = 0xFF3030FF end |
121 if params.radarTint == nil then params.radarTint = 0xFF3030FF end |
120 if params.useRadar == nil then params.useRadar = true end |
122 if params.useRadar == nil then params.useRadar = true end |
121 |
123 |
122 local solid, artillery |
124 local solid, artillery |
156 |
158 |
157 AddMissionTeam(params.clanColor) |
159 AddMissionTeam(params.clanColor) |
158 |
160 |
159 player = AddMissionHog(1) |
161 player = AddMissionHog(1) |
160 SetGearPosition(player, params.hog_x, params.hog_y) |
162 SetGearPosition(player, params.hog_x, params.hog_y) |
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163 HogTurnLeft(player, params.faceLeft) |
161 |
164 |
162 local won = GetMissionVar("Won") |
165 local won = GetMissionVar("Won") |
163 -- Unlock the target radar when the player has completed |
166 -- Unlock the target radar when the player has completed |
164 -- the target practice before (any score). |
167 -- the target practice before (any score). |
165 -- Target radar might be disabled by config, however. |
168 -- Target radar might be disabled by config, however. |