161 (FileName: 'shotgunreload.ogg'; Path: ptSounds; AltPath: ptNone),// sndShotgunReload |
161 (FileName: 'shotgunreload.ogg'; Path: ptSounds; AltPath: ptNone),// sndShotgunReload |
162 (FileName: 'shotgunfire.ogg'; Path: ptSounds; AltPath: ptNone),// sndShotgunFire |
162 (FileName: 'shotgunfire.ogg'; Path: ptSounds; AltPath: ptNone),// sndShotgunFire |
163 (FileName: 'graveimpact.ogg'; Path: ptSounds; AltPath: ptNone),// sndGraveImpact |
163 (FileName: 'graveimpact.ogg'; Path: ptSounds; AltPath: ptNone),// sndGraveImpact |
164 (FileName: 'mineimpact.ogg'; Path: ptSounds; AltPath: ptNone),// sndMineImpact |
164 (FileName: 'mineimpact.ogg'; Path: ptSounds; AltPath: ptNone),// sndMineImpact |
165 (FileName: 'minetick.ogg'; Path: ptSounds; AltPath: ptNone),// sndMineTicks |
165 (FileName: 'minetick.ogg'; Path: ptSounds; AltPath: ptNone),// sndMineTicks |
|
166 // TODO: New mudball sound? |
166 (FileName: 'Droplet1.ogg'; Path: ptSounds; AltPath: ptNone),// sndMudballImpact |
167 (FileName: 'Droplet1.ogg'; Path: ptSounds; AltPath: ptNone),// sndMudballImpact |
167 (FileName: 'pickhammer.ogg'; Path: ptSounds; AltPath: ptNone),// sndPickhammer |
168 (FileName: 'pickhammer.ogg'; Path: ptSounds; AltPath: ptNone),// sndPickhammer |
168 (FileName: 'gun.ogg'; Path: ptSounds; AltPath: ptNone),// sndGun |
169 (FileName: 'gun.ogg'; Path: ptSounds; AltPath: ptNone),// sndGun |
169 (FileName: 'bee.ogg'; Path: ptSounds; AltPath: ptNone),// sndBee |
170 (FileName: 'bee.ogg'; Path: ptSounds; AltPath: ptNone),// sndBee |
170 (FileName: 'Jump1.ogg'; Path: ptVoices; AltPath: ptNone),// sndJump1 |
171 (FileName: 'Jump1.ogg'; Path: ptVoices; AltPath: ptNone),// sndJump1 |
298 (FileName: 'custom7.ogg'; Path: ptSounds; AltPath: ptNone),// sndCustom7 |
299 (FileName: 'custom7.ogg'; Path: ptSounds; AltPath: ptNone),// sndCustom7 |
299 (FileName: 'custom8.ogg'; Path: ptSounds; AltPath: ptNone),// sndCustom8 |
300 (FileName: 'custom8.ogg'; Path: ptSounds; AltPath: ptNone),// sndCustom8 |
300 (FileName: 'minigun.ogg'; Path: ptSounds; AltPath: ptNone),// sndMinigun |
301 (FileName: 'minigun.ogg'; Path: ptSounds; AltPath: ptNone),// sndMinigun |
301 (FileName: 'flamethrower.ogg'; Path: ptSounds; AltPath: ptNone),// sndFlamethrower |
302 (FileName: 'flamethrower.ogg'; Path: ptSounds; AltPath: ptNone),// sndFlamethrower |
302 (FileName: 'ice_beam_idle.ogg'; Path: ptSounds; AltPath: ptNone),// sndIceBeamIdle |
303 (FileName: 'ice_beam_idle.ogg'; Path: ptSounds; AltPath: ptNone),// sndIceBeamIdle |
303 (FileName: 'landgun.ogg'; Path: ptSounds; AltPath: ptNone) // sndLandGun |
304 (FileName: 'landgun.ogg'; Path: ptSounds; AltPath: ptNone),// sndLandGun |
|
305 (FileName: 'graveimpact.ogg'; Path: ptSounds; AltPath: ptNone),// sndCaseImpact |
|
306 // TODO: New Extra Damage sound |
|
307 (FileName: 'hell_ugh.ogg'; Path: ptSounds; AltPath: ptNone) // sndExtraDamage |
304 ); |
308 ); |
305 |
309 |
306 |
310 |
307 function AskForVoicepack(name: shortstring): Pointer; |
311 function AskForVoicepack(name: shortstring): Pointer; |
308 var i: Longword; |
312 var i: Longword; |