equal
deleted
inserted
replaced
96 TurnTimeLeft = 0 |
96 TurnTimeLeft = 0 |
97 else |
97 else |
98 if GetAmmoCount(hero.gear, amRope) == 0 then |
98 if GetAmmoCount(hero.gear, amRope) == 0 then |
99 lose() |
99 lose() |
100 end |
100 end |
101 ParseCommand("setweap " .. string.char(amRope)) |
101 SetWeapon(amRope) |
102 TurnTimeLeft = runner.places[currentPosition].turnTime + previousTimeLeft |
102 TurnTimeLeft = runner.places[currentPosition].turnTime + previousTimeLeft |
103 previousTimeLeft = 0 |
103 previousTimeLeft = 0 |
104 end |
104 end |
105 end |
105 end |
106 end |
106 end |