equal
deleted
inserted
replaced
88 end |
88 end |
89 |
89 |
90 function ChangeWep(s) |
90 function ChangeWep(s) |
91 |
91 |
92 if s == 0 then |
92 if s == 0 then |
93 ParseCommand("setweap " .. string.char(amBazooka)) |
93 SetWeapon(amBazooka) |
94 elseif s == 1 then |
94 elseif s == 1 then |
95 ParseCommand("setweap " .. string.char(amGrenade)) |
95 SetWeapon(amGrenade) |
96 elseif s == 2 then |
96 elseif s == 2 then |
97 ParseCommand("setweap " .. string.char(amShotgun)) |
97 SetWeapon(amShotgun) |
98 elseif s == 3 then |
98 elseif s == 3 then |
99 ParseCommand("setweap " .. string.char(amFirePunch)) |
99 SetWeapon(amFirePunch) |
100 elseif s == 4 then |
100 elseif s == 4 then |
101 ParseCommand("setweap " .. string.char(amMine)) |
101 SetWeapon(amMine) |
102 elseif s == 5 then |
102 elseif s == 5 then |
103 ParseCommand("setweap " .. string.char(amTeleport)) |
103 SetWeapon(amTeleport) |
104 elseif s == 6 then |
104 elseif s == 6 then |
105 ParseCommand("setweap " .. string.char(amBlowTorch)) |
105 SetWeapon(amBlowTorch) |
106 elseif s == 7 then |
106 elseif s == 7 then |
107 ParseCommand("setweap " .. string.char(amJetpack)) |
107 SetWeapon(amJetpack) |
108 elseif s == 8 then |
108 elseif s == 8 then |
109 ParseCommand("setweap " .. string.char(amMolotov)) |
109 SetWeapon(amMolotov) |
110 elseif s == 9 then |
110 elseif s == 9 then |
111 ParseCommand("setweap " .. string.char(amLowGravity)) |
111 SetWeapon(amLowGravity) |
112 end |
112 end |
113 |
113 |
114 end |
114 end |
115 |
115 |
116 function onGearAdd(gear) |
116 function onGearAdd(gear) |