QTfrontend/teamselhelper.cpp
changeset 231 c77b16e48273
parent 229 91043d0c2247
child 232 e6ae904c050a
equal deleted inserted replaced
230:ff76ba0671f7 231:c77b16e48273
    34   QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0), colorButt(0)
    34   QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0), colorButt(0)
    35 {
    35 {
    36   mainLayout.setSpacing(1);
    36   mainLayout.setSpacing(1);
    37   mainLayout.setMargin(2);
    37   mainLayout.setMargin(2);
    38   this->setMaximumHeight(35);
    38   this->setMaximumHeight(35);
    39   QPixmap* px=new QPixmap(QPixmap(datadir->absolutePath() + "/Forts/" + m_team.Fort + "L.png").scaled(40, 40));
    39   //QPixmap* px=new QPixmap(QPixmap(datadir->absolutePath() + "/Forts/" + m_team.Fort + "L.png").scaled(40, 40));
       
    40   QIcon difficultyIcon(QString(":/res/botlevels/%1.png").arg(m_team.difficulty));
    40 
    41 
    41   QPalette newPalette = palette();
    42   QPalette newPalette = palette();
    42   newPalette.setColor(QPalette::Button, palette().color(backgroundRole()));
    43   newPalette.setColor(QPalette::Button, palette().color(backgroundRole()));
    43 
    44 
    44   // team fort
    45   // team fort
    45   QPushButton* butt=new QPushButton(*px, "", this);
    46   QPushButton* butt=new QPushButton(difficultyIcon, "", this); // *px
    46   butt->setFlat(true);
    47   butt->setFlat(true);
    47   butt->setGeometry(0, 0, 30, 30);
    48   butt->setGeometry(0, 0, 30, 30);
    48   butt->setMaximumWidth(30);
    49   butt->setMaximumWidth(30);
    49   butt->setPalette(newPalette);
    50   butt->setPalette(newPalette);
    50   mainLayout.addWidget(butt);
    51   mainLayout.addWidget(butt);