183 |
183 |
184 connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
184 connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
185 connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
185 connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer())); |
186 |
186 |
187 connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
187 connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
188 connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), |
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189 ui.pageNetGame->BtnGo, SLOT(setEnabled(bool))); |
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190 connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), |
188 connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)), |
191 ui.pageNetGame->BtnStart, SLOT(setEnabled(bool))); |
189 ui.pageNetGame->BtnStart, SLOT(setEnabled(bool))); |
192 connect(ui.pageNetGame, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
190 connect(ui.pageNetGame, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
193 connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int))); |
191 connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int))); |
194 connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToSelectWeaponSet(int))); |
192 connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(int)), this, SLOT(GoToSelectWeaponSet(int))); |