42 local teamB = {} |
42 local teamB = {} |
43 local teamC = {} |
43 local teamC = {} |
44 -- hedgehogs values |
44 -- hedgehogs values |
45 hero.name = "Hog Solo" |
45 hero.name = "Hog Solo" |
46 hero.x = 3650 |
46 hero.x = 3650 |
47 hero.y = 95 |
47 hero.y = 295 |
48 hero.dead = false |
48 hero.dead = false |
49 green1.name = "Captain Lime" |
49 green1.name = "Captain Lime" |
50 green1.x = 3600 |
50 green1.x = 3600 |
51 green1.y = 95 |
51 green1.y = 295 |
52 green1.dead = false |
52 green1.dead = false |
53 green2.name = "Mister Pear" |
53 green2.name = "Mister Pear" |
54 green2.x = 3600 |
54 green2.x = 3600 |
55 green2.y = 1570 |
55 green2.y = 1570 |
56 green3.name = "Lady Mango" |
56 green3.name = "Lady Mango" |
57 green3.x = 2170 |
57 green3.x = 2170 |
58 green3.y = 680 |
58 green3.y = 980 |
59 green4.name = "Green Hog Grape" |
59 green4.name = "Green Hog Grape" |
60 green4.x = 2900 |
60 green4.x = 2900 |
61 green4.y = 1650 |
61 green4.y = 1650 |
62 yellow1.name = "General Lemon" |
62 yellow1.name = "General Lemon" |
63 yellow1.x = 140 |
63 yellow1.x = 140 |
64 yellow1.y = 1980 |
64 yellow1.y = 1980 |
65 local yellowArmy = { |
65 local yellowArmy = { |
66 {name = "Robert Yellow Apple", x = 710, y = 1780}, |
66 {name = "Robert Yellow Apple", x = 710, y = 1780}, |
67 {name = "Summer Squash", x = 315 , y = 1960}, |
67 {name = "Summer Squash", x = 315 , y = 1960}, |
68 {name = "Tall Potato", x = 830 , y = 1748}, |
68 {name = "Tall Potato", x = 830 , y = 1748}, |
69 {name = "Yellow Pepper", x = 285 , y = 1960}, |
69 {name = "Yellow Pepper", x = 2160 , y = 820}, |
70 {name = "Corn", x = 1320 , y = 540}, |
70 {name = "Corn", x = 1320 , y = 740}, |
71 {name = "Max Citrus", x = 1900 , y = 1700}, |
71 {name = "Max Citrus", x = 1900 , y = 1700}, |
72 {name = "Naranja Jed", x = 960 , y = 316}, |
72 {name = "Naranja Jed", x = 960 , y = 516}, |
73 } |
73 } |
74 teamA.name = loc("Hog Solo") |
74 teamA.name = loc("Hog Solo") |
75 teamA.color = tonumber("38D61C",16) -- green |
75 teamA.color = tonumber("38D61C",16) -- green |
76 teamB.name = loc("Green Bananas") |
76 teamB.name = loc("Green Bananas") |
77 teamB.color = tonumber("38D61C",16) -- green |
77 teamB.color = tonumber("38D61C",16) -- green |
134 AddAmmo(hero.gear, amBazooka, 3) |
135 AddAmmo(hero.gear, amBazooka, 3) |
135 AddAmmo(hero.gear, amParachute, 1) |
136 AddAmmo(hero.gear, amParachute, 1) |
136 AddAmmo(hero.gear, amGrenade, 6) |
137 AddAmmo(hero.gear, amGrenade, 6) |
137 AddAmmo(hero.gear, amDEagle, 4) |
138 AddAmmo(hero.gear, amDEagle, 4) |
138 -- Green team weapons |
139 -- Green team weapons |
139 local greenTeam = { green1, green2, green3, green4 } |
140 AddAmmo(green1.gear, amBlowTorch, 5) |
140 for i=1,4 do |
141 AddAmmo(green1.gear, amRope, 5) |
141 AddAmmo(greenTeam[i].gear, amBlowTorch, 1) |
142 AddAmmo(green1.gear, amBazooka, 10) |
142 AddAmmo(greenTeam[i].gear, amRope, 1) |
143 AddAmmo(green1.gear, amGrenade, 7) |
143 AddAmmo(greenTeam[i].gear, amBazooka, 4) |
144 AddAmmo(green1.gear, amFirePunch, 2) |
144 AddAmmo(greenTeam[i].gear, amGrenade, 3) |
145 AddAmmo(green1.gear, amDrill, 3) |
145 AddAmmo(greenTeam[i].gear, amFirePunch, 2) |
146 AddAmmo(green1.gear, amSkip, 100) |
146 AddAmmo(greenTeam[i].gear, amDrill, 1) |
|
147 end |
|
148 -- Yellow team weapons |
147 -- Yellow team weapons |
149 AddAmmo(yellow1.gear, amBlowTorch, 1) |
148 AddAmmo(yellow1.gear, amBlowTorch, 1) |
150 AddAmmo(yellow1.gear, amRope, 1) |
149 AddAmmo(yellow1.gear, amRope, 1) |
151 AddAmmo(yellow1.gear, amBazooka, 3) |
150 AddAmmo(yellow1.gear, amBazooka, 10) |
152 AddAmmo(yellow1.gear, amGrenade, 1) |
151 AddAmmo(yellow1.gear, amGrenade, 10) |
153 AddAmmo(yellow1.gear, amFirePunch, 1) |
152 AddAmmo(yellow1.gear, amFirePunch, 5) |
154 AddAmmo(yellow1.gear, amDrill, 1) |
153 AddAmmo(yellow1.gear, amDrill, 3) |
155 for i=1,7 do |
154 AddAmmo(yellow1.gear, amBee, 1) |
156 AddAmmo(yellowArmy[i].gear, amBlowTorch, 1) |
155 AddAmmo(yellow1.gear, amMortar, 3) |
157 AddAmmo(yellowArmy[i].gear, amRope, 1) |
156 AddAmmo(yellow1.gear, amSniperRifle, 5) |
158 AddAmmo(yellowArmy[i].gear, amBazooka, 3) |
157 AddAmmo(yellow1.gear, amDEagle, 4) |
159 AddAmmo(yellowArmy[i].gear, amGrenade, 3) |
158 AddAmmo(yellow1.gear, amDynamite, 1) |
160 AddAmmo(yellowArmy[i].gear, amFirePunch, 1) |
159 AddAmmo(yellow1.gear, amSwitch, 100) |
161 AddAmmo(yellowArmy[i].gear, amDrill, 3) |
160 for i=3,7 do |
162 AddAmmo(yellowArmy[i].gear, amBee, 1) |
161 HideHog(yellowArmy[i].gear) |
163 AddAmmo(yellowArmy[i].gear, amMortar, 2) |
|
164 AddAmmo(yellowArmy[i].gear, amSniperRifle, 3) |
|
165 AddAmmo(yellowArmy[i].gear, amDEagle, 2) |
|
166 AddAmmo(yellowArmy[i].gear, amDynamite, 1) |
|
167 if i>2 then |
|
168 HideHog(yellowArmy[i].gear) |
|
169 end |
|
170 end |
162 end |
171 |
163 |
172 AddAnim(dialog01) |
164 AddAnim(dialog01) |
173 SendHealthStatsOff() |
165 SendHealthStatsOff() |
174 end |
166 end |