131 g:= AddGoal(g, gfKarma, gidKarma); // karma? |
131 g:= AddGoal(g, gfKarma, gidKarma); // karma? |
132 g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement? |
132 g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement? |
133 g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
133 g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
134 g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
134 g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
135 g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
135 g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
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136 g:= AddGoal(g, gfResetHealth, gidResetHealth); |
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137 g:= AddGoal(g, gfAISurvival, gidAISurvival); |
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138 g:= AddGoal(g, gfInfAttack, gidInfAttack); |
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139 g:= AddGoal(g, gfResetWeps, gidResetWeps); |
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140 g:= AddGoal(g, gfPerHogAmmo, gidPerHogAmmo); |
136 |
141 |
137 // modified damage modificator? |
142 // modified damage modificator? |
138 if cDamagePercent <> 100 then |
143 if cDamagePercent <> 100 then |
139 g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent); |
144 g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent); |
140 |
145 |