changeset 2981 | d0471586a616 |
parent 2948 | 3f21a9dc93d0 |
child 3017 | 4a52e0705011 |
2980:3cbd5a39aaee | 2981:d0471586a616 |
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35 var Land: TCollisionArray; |
35 var Land: TCollisionArray; |
36 LandPixels: TLandArray; |
36 LandPixels: TLandArray; |
37 LandDirty: TDirtyTag; |
37 LandDirty: TDirtyTag; |
38 hasBorder: boolean; |
38 hasBorder: boolean; |
39 hasGirders: boolean; |
39 hasGirders: boolean; |
40 isMap: boolean; |
|
40 playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border. |
41 playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border. |
41 LandBackSurface: PSDL_Surface; |
42 LandBackSurface: PSDL_Surface; |
42 |
43 |
43 procedure init_uLand; |
44 procedure init_uLand; |
44 procedure free_uLand; |
45 procedure free_uLand; |
720 procedure LoadMap; |
721 procedure LoadMap; |
721 var tmpsurf: PSDL_Surface; |
722 var tmpsurf: PSDL_Surface; |
722 s: shortstring; |
723 s: shortstring; |
723 f: textfile; |
724 f: textfile; |
724 begin |
725 begin |
726 isMap:= true; |
|
725 WriteLnToConsole('Loading land from file...'); |
727 WriteLnToConsole('Loading land from file...'); |
726 AddProgress; |
728 AddProgress; |
727 tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps); |
729 tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps); |
728 TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true); |
730 TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true); |
729 |
731 |
760 var x, y, w, c: Longword; |
762 var x, y, w, c: Longword; |
761 begin |
763 begin |
762 hasBorder:= false; |
764 hasBorder:= false; |
763 |
765 |
764 LoadThemeConfig; |
766 LoadThemeConfig; |
765 |
767 isMap:= false; |
766 if (GameFlags and gfForts) = 0 then |
768 if (GameFlags and gfForts) = 0 then |
767 if Pathz[ptMapCurrent] <> '' then LoadMap |
769 if Pathz[ptMapCurrent] <> '' then LoadMap |
768 else GenLandSurface |
770 else GenLandSurface |
769 else MakeFortsMap; |
771 else MakeFortsMap; |
770 AddProgress; |
772 AddProgress; |