616 SetHogHat(enemy, nativeHats[waterNum]) |
616 SetHogHat(enemy, nativeHats[waterNum]) |
617 SetHogName(enemy, nativeNames[waterNum]) |
617 SetHogName(enemy, nativeNames[waterNum]) |
618 end |
618 end |
619 for i = 1, 4 do |
619 for i = 1, 4 do |
620 if GetHogName(natives[i]) == GetHogName(enemy) then |
620 if GetHogName(natives[i]) == GetHogName(enemy) then |
621 SetGearPosition(enemy, GetGearPosition(natives[i])) |
621 AnimSetGearPosition(enemy, GetGearPosition(natives[i])) |
622 DeleteGear(natives[i]) |
622 DeleteGear(natives[i]) |
623 DeleteGear(cyborgs[cyborgsLeft]) |
623 DeleteGear(cyborgs[cyborgsLeft]) |
624 end |
624 end |
625 end |
625 end |
626 |
626 |
677 |
677 |
678 AddTeam(loc("Leaderbot"), 14483456, "ring", "UFO", "Robot", "cm_star") |
678 AddTeam(loc("Leaderbot"), 14483456, "ring", "UFO", "Robot", "cm_star") |
679 enemy = AddHog(loc("Name"), 2, 200, "cyborg1") |
679 enemy = AddHog(loc("Name"), 2, 200, "cyborg1") |
680 |
680 |
681 for i = 1, nativesNum do |
681 for i = 1, nativesNum do |
682 SetGearPosition(natives[i], unpack(nativePos[i])) |
682 AnimSetGearPosition(natives[i], unpack(nativePos[i])) |
683 end |
683 end |
684 |
684 |
685 SetGearPosition(enemy, unpack(enemyPos)) |
685 AnimSetGearPosition(enemy, unpack(enemyPos)) |
686 AnimTurn(enemy, "Left") |
686 AnimTurn(enemy, "Left") |
687 |
687 |
688 for i = 1, cyborgsNum do |
688 for i = 1, cyborgsNum do |
689 SetGearPosition(cyborgs[i], unpack(cyborgsPos[i])) |
689 AnimSetGearPosition(cyborgs[i], unpack(cyborgsPos[i])) |
690 AnimTurn(cyborgs[i], cyborgsDir[i]) |
690 AnimTurn(cyborgs[i], cyborgsDir[i]) |
691 end |
691 end |
692 end |
692 end |
693 |
693 |
694 function CondNeedToTurn(hog1, hog2) |
694 function CondNeedToTurn(hog1, hog2) |