equal
deleted
inserted
replaced
1320 while i > 0 do |
1320 while i > 0 do |
1321 begin |
1321 begin |
1322 dec(i); |
1322 dec(i); |
1323 Gear:= t^.ar[i]; |
1323 Gear:= t^.ar[i]; |
1324 if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet, |
1324 if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet, |
1325 gtFirePunch, gtKamikaze, gtWhip]) |
1325 gtFirePunch, gtKamikaze, gtWhip, gtShover]) |
1326 and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear)) |
1326 and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear)) |
1327 or (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then |
1327 or (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then |
1328 continue; |
1328 continue; |
1329 |
1329 |
1330 if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and |
1330 if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and |