104 m_childWidgets << OptionsInnerContainer; |
104 m_childWidgets << OptionsInnerContainer; |
105 OptionsInnerContainer->setFixedSize(optionsContainerFree->width(), optionsContainerFree->height()); |
105 OptionsInnerContainer->setFixedSize(optionsContainerFree->width(), optionsContainerFree->height()); |
106 OptionsInnerContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred); |
106 OptionsInnerContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred); |
107 GBoxOptionsLayout = new QGridLayout(OptionsInnerContainer); |
107 GBoxOptionsLayout = new QGridLayout(OptionsInnerContainer); |
108 |
108 |
109 GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), this), 1, 0); |
109 lblScript = new QLabel(QLabel::tr("Style"), this); |
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110 GBoxOptionsLayout->addWidget(lblScript, 1, 0); |
110 |
111 |
111 Scripts = new QComboBox(this); |
112 Scripts = new QComboBox(this); |
112 Scripts->setMaxVisibleItems(30); |
113 Scripts->setMaxVisibleItems(30); |
113 GBoxOptionsLayout->addWidget(Scripts, 1, 1); |
114 GBoxOptionsLayout->addWidget(Scripts, 1, 1); |
114 |
115 |
125 GameSchemes = new QComboBox(SchemeWidget); |
126 GameSchemes = new QComboBox(SchemeWidget); |
126 GameSchemes->setMaxVisibleItems(30); |
127 GameSchemes->setMaxVisibleItems(30); |
127 SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); |
128 SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); |
128 connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
129 connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
129 |
130 |
130 SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0); |
131 lblScheme = new QLabel(QLabel::tr("Scheme"), SchemeWidget); |
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132 SchemeWidgetLayout->addWidget(lblScheme, 0, 0); |
131 |
133 |
132 QPixmap pmEdit(":/res/edit.png"); |
134 QPixmap pmEdit(":/res/edit.png"); |
133 QIcon iconEdit = QIcon(pmEdit); |
135 QIcon iconEdit = QIcon(pmEdit); |
134 |
136 |
135 QPushButton * goToSchemePage = new QPushButton(SchemeWidget); |
137 goToSchemePage = new QPushButton(SchemeWidget); |
136 goToSchemePage->setWhatsThis(tr("Edit schemes")); |
138 goToSchemePage->setWhatsThis(tr("Edit schemes")); |
137 goToSchemePage->setIconSize(pmEdit.size()); |
139 goToSchemePage->setIconSize(pmEdit.size()); |
138 goToSchemePage->setIcon(iconEdit); |
140 goToSchemePage->setIcon(iconEdit); |
139 goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
141 goToSchemePage->setMaximumWidth(pmEdit.width() + 6); |
140 SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3); |
142 SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3); |
141 connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); |
143 connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); |
142 |
144 |
143 SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0); |
145 lblWeapons = new QLabel(QLabel::tr("Weapons"), SchemeWidget); |
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146 SchemeWidgetLayout->addWidget(lblWeapons, 1, 0); |
144 |
147 |
145 WeaponsName = new QComboBox(SchemeWidget); |
148 WeaponsName = new QComboBox(SchemeWidget); |
146 WeaponsName->setMaxVisibleItems(30); |
149 WeaponsName->setMaxVisibleItems(30); |
147 SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); |
150 SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); |
148 |
151 |
149 connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
152 connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
150 |
153 |
151 QPushButton * goToWeaponPage = new QPushButton(SchemeWidget); |
154 goToWeaponPage = new QPushButton(SchemeWidget); |
152 goToWeaponPage->setWhatsThis(tr("Edit weapons")); |
155 goToWeaponPage->setWhatsThis(tr("Edit weapons")); |
153 goToWeaponPage->setIconSize(pmEdit.size()); |
156 goToWeaponPage->setIconSize(pmEdit.size()); |
154 goToWeaponPage->setIcon(pmEdit); |
157 goToWeaponPage->setIcon(pmEdit); |
155 goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
158 goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); |
156 SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3); |
159 SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3); |
522 void GameCFGWidget::mapChanged(const QString & value) |
525 void GameCFGWidget::mapChanged(const QString & value) |
523 { |
526 { |
524 if(isEnabled() && pMapContainer->getCurrentIsMission()) |
527 if(isEnabled() && pMapContainer->getCurrentIsMission()) |
525 { |
528 { |
526 Scripts->setEnabled(false); |
529 Scripts->setEnabled(false); |
|
530 lblScript->setEnabled(false); |
527 Scripts->setCurrentIndex(0); |
531 Scripts->setCurrentIndex(0); |
528 |
532 |
529 if (pMapContainer->getCurrentScheme() == "locked") |
533 if (pMapContainer->getCurrentScheme() == "locked") |
530 { |
534 { |
531 GameSchemes->setEnabled(false); |
535 GameSchemes->setEnabled(false); |
|
536 goToSchemePage->setEnabled(false); |
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537 lblScheme->setEnabled(false); |
532 GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
538 GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
533 } |
539 } |
534 else |
540 else |
535 { |
541 { |
536 GameSchemes->setEnabled(true); |
542 GameSchemes->setEnabled(true); |
|
543 goToSchemePage->setEnabled(true); |
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544 lblScheme->setEnabled(true); |
537 int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); |
545 int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); |
538 if (num != -1) |
546 if (num != -1) |
539 GameSchemes->setCurrentIndex(num); |
547 GameSchemes->setCurrentIndex(num); |
540 //else |
548 //else |
541 // GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
549 // GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
542 } |
550 } |
543 |
551 |
544 if (pMapContainer->getCurrentWeapons() == "locked") |
552 if (pMapContainer->getCurrentWeapons() == "locked") |
545 { |
553 { |
546 WeaponsName->setEnabled(false); |
554 WeaponsName->setEnabled(false); |
|
555 goToWeaponPage->setEnabled(false); |
|
556 lblWeapons->setEnabled(false); |
547 WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
557 WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
548 } |
558 } |
549 else |
559 else |
550 { |
560 { |
551 WeaponsName->setEnabled(true); |
561 WeaponsName->setEnabled(true); |
|
562 goToWeaponPage->setEnabled(true); |
|
563 lblWeapons->setEnabled(true); |
552 int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); |
564 int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); |
553 if (num != -1) |
565 if (num != -1) |
554 WeaponsName->setCurrentIndex(num); |
566 WeaponsName->setCurrentIndex(num); |
555 //else |
567 //else |
556 // WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
568 // WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
562 bindEntries->setEnabled(false); |
574 bindEntries->setEnabled(false); |
563 } |
575 } |
564 else |
576 else |
565 { |
577 { |
566 Scripts->setEnabled(true); |
578 Scripts->setEnabled(true); |
|
579 lblScript->setEnabled(true); |
567 GameSchemes->setEnabled(true); |
580 GameSchemes->setEnabled(true); |
|
581 goToSchemePage->setEnabled(true); |
|
582 lblScheme->setEnabled(true); |
568 WeaponsName->setEnabled(true); |
583 WeaponsName->setEnabled(true); |
|
584 goToWeaponPage->setEnabled(true); |
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585 lblWeapons->setEnabled(true); |
569 bindEntries->setEnabled(true); |
586 bindEntries->setEnabled(true); |
570 } |
587 } |
571 emit paramChanged("MAP", QStringList(value)); |
588 emit paramChanged("MAP", QStringList(value)); |
572 } |
589 } |
573 |
590 |
629 QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString(); |
646 QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString(); |
630 |
647 |
631 if (scheme == "locked") |
648 if (scheme == "locked") |
632 { |
649 { |
633 GameSchemes->setEnabled(false); |
650 GameSchemes->setEnabled(false); |
|
651 goToSchemePage->setEnabled(false); |
|
652 lblScheme->setEnabled(false); |
634 GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
653 GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
635 } |
654 } |
636 else if (m_master) |
655 else if (m_master) |
637 { |
656 { |
638 GameSchemes->setEnabled(true); |
657 GameSchemes->setEnabled(true); |
|
658 goToSchemePage->setEnabled(true); |
|
659 lblScheme->setEnabled(true); |
639 int num = GameSchemes->findText(scheme); |
660 int num = GameSchemes->findText(scheme); |
640 if (num != -1) |
661 if (num != -1) |
641 GameSchemes->setCurrentIndex(num); |
662 GameSchemes->setCurrentIndex(num); |
642 //else |
663 //else |
643 // GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
664 // GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
644 } |
665 } |
645 |
666 |
646 if (weapons == "locked") |
667 if (weapons == "locked") |
647 { |
668 { |
648 WeaponsName->setEnabled(false); |
669 WeaponsName->setEnabled(false); |
|
670 goToWeaponPage->setEnabled(false); |
|
671 lblWeapons->setEnabled(false); |
649 WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
672 WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
650 } |
673 } |
651 else if (m_master) |
674 else if (m_master) |
652 { |
675 { |
653 WeaponsName->setEnabled(true); |
676 WeaponsName->setEnabled(true); |
|
677 goToWeaponPage->setEnabled(true); |
|
678 lblWeapons->setEnabled(true); |
654 int num = WeaponsName->findText(weapons); |
679 int num = WeaponsName->findText(weapons); |
655 if (num != -1) |
680 if (num != -1) |
656 WeaponsName->setCurrentIndex(num); |
681 WeaponsName->setCurrentIndex(num); |
657 //else |
682 //else |
658 // WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
683 // WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |