project_files/HedgewarsMobile/Classes/GameSetup.h
branchcursor_issues
changeset 5189 dc1fe432b293
parent 5149 9aa840fdf922
parent 5188 d0461bd6d45b
child 5191 c7000a6b397b
equal deleted inserted replaced
5149:9aa840fdf922 5189:dc1fe432b293
     1 /*
       
     2  * Hedgewars-iOS, a Hedgewars port for iOS devices
       
     3  * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
       
    17  *
       
    18  * File created on 10/01/2010.
       
    19  */
       
    20 
       
    21 
       
    22 #import <Foundation/Foundation.h>
       
    23 #import "SDL_net.h"
       
    24 
       
    25 @interface GameSetup : NSObject {
       
    26     NSDictionary *systemSettings;
       
    27     NSDictionary *gameConfig;
       
    28     NSMutableArray *statsArray;
       
    29 
       
    30     NSInteger ipcPort;  // Port on which engine will listen
       
    31     TCPsocket csd;      // Client socket descriptor
       
    32     TCPsocket esd;      // External socket descriptor
       
    33 
       
    34     NSString *savePath;
       
    35     BOOL isNetGame;
       
    36     BOOL menuStyle;
       
    37 }
       
    38 
       
    39 @property (nonatomic, retain) NSDictionary *systemSettings;
       
    40 @property (nonatomic, retain) NSDictionary *gameConfig;
       
    41 @property (nonatomic, retain) NSMutableArray *statsArray;
       
    42 @property (nonatomic, retain) NSString *savePath;
       
    43 @property (assign) BOOL menuStyle;
       
    44 
       
    45 -(id) initWithDictionary:(NSDictionary *)gameDictionary;
       
    46 -(void) engineProtocol;
       
    47 -(int) sendToEngine:(NSString *)string;
       
    48 -(int) sendToEngineNoSave:(NSString *)string;
       
    49 -(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
       
    50 -(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
       
    51 -(NSInteger) provideScheme:(NSString *)schemeName;
       
    52 
       
    53 -(const char **)getGameSettings:(NSString *)recordFile;
       
    54 
       
    55 @end