equal
deleted
inserted
replaced
188 glClear(GL_COLOR_BUFFER_BIT); |
188 glClear(GL_COLOR_BUFFER_BIT); |
189 glEnable(GL_BLEND); |
189 glEnable(GL_BLEND); |
190 glEnable(GL_TEXTURE_2D); |
190 glEnable(GL_TEXTURE_2D); |
191 //glPushMatrix; |
191 //glPushMatrix; |
192 //glScalef(1.0, 1.0, 1.0); |
192 //glScalef(1.0, 1.0, 1.0); |
193 |
|
194 RealLandTexUpdate; |
|
195 |
193 |
196 if not isPaused then MoveCamera; |
194 if not isPaused then MoveCamera; |
197 |
195 |
198 // background |
196 // background |
199 DrawRepeated(sprSky, WorldDx * 3 div 8); |
197 DrawRepeated(sprSky, WorldDx * 3 div 8); |