526 connect(ui.pageNetGame->pGameCFG, SIGNAL(suddenDeathTurnsChanged(int)), hwnet, SLOT(onSuddenDeathTurnsChanged(int))); |
526 connect(ui.pageNetGame->pGameCFG, SIGNAL(suddenDeathTurnsChanged(int)), hwnet, SLOT(onSuddenDeathTurnsChanged(int))); |
527 connect(ui.pageNetGame->pGameCFG, SIGNAL(caseProbabilityChanged(int)), hwnet, SLOT(onCaseProbabilityChanged(int))); |
527 connect(ui.pageNetGame->pGameCFG, SIGNAL(caseProbabilityChanged(int)), hwnet, SLOT(onCaseProbabilityChanged(int))); |
528 connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
528 connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
529 connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); |
529 connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); |
530 connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool))); |
530 connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool))); |
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531 connect(ui.pageNetGame->pGameCFG, SIGNAL(borderChanged(bool)), hwnet, SLOT(onBorderChanged(bool))); |
531 connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponScheme(const QString &, const QString &)), |
532 connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponScheme(const QString &, const QString &)), |
532 hwnet, SLOT(onWeaponsNameChanged(const QString &, const QString &))); |
533 hwnet, SLOT(onWeaponsNameChanged(const QString &, const QString &))); |
533 |
534 |
534 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
535 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); |
535 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
536 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
540 connect(hwnet, SIGNAL(suddenDeathTurnsChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setSuddenDeathTurns(int))); |
541 connect(hwnet, SIGNAL(suddenDeathTurnsChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setSuddenDeathTurns(int))); |
541 connect(hwnet, SIGNAL(caseProbabilityChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setCaseProbability(int))); |
542 connect(hwnet, SIGNAL(caseProbabilityChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setCaseProbability(int))); |
542 connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
543 connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
543 connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool))); |
544 connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool))); |
544 connect(hwnet, SIGNAL(solidChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setSolid(bool))); |
545 connect(hwnet, SIGNAL(solidChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setSolid(bool))); |
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546 connect(hwnet, SIGNAL(borderChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setBorder(bool))); |
545 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
547 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
546 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
548 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
547 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
549 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
548 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
550 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
549 connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |
551 connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |