1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
|
3 |
|
4 0.9.20 -> 0.9.21: |
|
5 + New type of randomly generated maps: Perlin Maps. |
|
6 + Old Random generated maps are more diverse now. |
|
7 + Slider for adjusting land generation detail. |
|
8 + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) |
|
9 + New training/multiplayer mission: "Climb Home" |
|
10 + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. |
|
11 + Network game rejoining. Note: Your team(s) will vanish after 3 turns. |
|
12 + Visual and gameplay changes to "sea" - world edges. |
|
13 + New engine command: /togglechat will disable/enable chat display (does not affect chat history display) |
|
14 + Change to Racer: first weapon/utility available will be automatically selected on start |
|
15 + Added some visual feedback to failed girder placement. |
|
16 + Various performance tweaks, especially for very large maps. |
|
17 + Added custom Sudden Death music option for themes. |
|
18 + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default) |
|
19 * Fixed drill rockets sometimes exploding on impact. |
|
20 * Fixed trainings broken due to indestructable targets/crates. |
|
21 * Fixes and tweaks for low qualily rendering. |
|
22 * Sinegun won't shoot through -solid- land anymore |
|
23 * Many bug fixes and tweaks. |
|
24 |
|
25 Frontend / Netgame: |
|
26 + High resolution previews! |
|
27 + Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))! |
|
28 + Moved room status filter to top left to waste less space. |
|
29 |
|
30 Lua API: |
|
31 + More helpful syntax error messages. |
|
32 + New hooks: onParameters(), onPreviewInit(). |
|
33 + New functions: |
|
34 Dismissteam(teamname) |
|
35 GetGameFlag(gameflag) -- returns true/false |
|
36 PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list |
|
37 SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline |
|
38 SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon |
|
39 SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip |
|
40 + New global enumerations: |
|
41 Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn |
|
42 TSprite values |
|
43 LandFlags: lfIndestructible, lfIce, lfBouncy |
|
44 + Changed functions: |
|
45 HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! |
3 |
46 |
4 0.9.19 -> 0.9.20: |
47 0.9.19 -> 0.9.20: |
5 + New campaign, A Space Adventure! |
48 + New campaign, A Space Adventure! |
6 + Password protected rooms |
49 + Password protected rooms |
7 + Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. |
50 + Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. |