hedgewars/uVariables.pas
branchwebgl
changeset 9127 e350500c4edb
parent 8833 c13ebed437cb
parent 9080 9b42757d7e71
child 9168 20ff80421736
equal deleted inserted replaced
8860:bde641cf53c8 9127:e350500c4edb
     1 (*
     1 (*
     2  * Hedgewars, a free turn based strategy game
     2  * Hedgewars, a free turn based strategy game
     3  * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
     3  * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
     4  *
     4  *
     5  * This program is free software; you can redistribute it and/or modify
     5  * This program is free software; you can redistribute it and/or modify
     6  * it under the terms of the GNU General Public License as published by
     6  * it under the terms of the GNU General Public License as published by
     7  * the Free Software Foundation; version 2 of the License
     7  * the Free Software Foundation; version 2 of the License
     8  *
     8  *
  1765             Probability: 20;
  1765             Probability: 20;
  1766             NumberInCase: 1;
  1766             NumberInCase: 1;
  1767             Ammo: (Propz: ammoprop_NoRoundEnd or
  1767             Ammo: (Propz: ammoprop_NoRoundEnd or
  1768                           ammoprop_ForwMsgs or
  1768                           ammoprop_ForwMsgs or
  1769                           ammoprop_AttackInMove or
  1769                           ammoprop_AttackInMove or
  1770                           ammoprop_NoCrosshair or
       
  1771                           ammoprop_DontHold or
  1770                           ammoprop_DontHold or
  1772                           ammoprop_Utility or
  1771                           ammoprop_Utility or
  1773                           ammoprop_NeedUpDown or
  1772                           ammoprop_NeedUpDown or
  1774                           ammoprop_AltAttack;
  1773                           ammoprop_AltAttack;
  1775                 Count: 1;
  1774                 Count: 1;
  2100                 Bounciness: 1000);
  2099                 Bounciness: 1000);
  2101             Slot: 0;
  2100             Slot: 0;
  2102             TimeAfterTurn: 3000;
  2101             TimeAfterTurn: 3000;
  2103             minAngle: 0;
  2102             minAngle: 0;
  2104             maxAngle: 0;
  2103             maxAngle: 0;
  2105             isDamaging: true;
  2104             isDamaging: false;
  2106             SkipTurns: 0;
  2105             SkipTurns: 0;
  2107             PosCount: 1;
  2106             PosCount: 1;
  2108             PosSprite: sprWater;
  2107             PosSprite: sprWater;
  2109             ejectX: 0;
  2108             ejectX: 0;
  2110             ejectY: 0),
  2109             ejectY: 0),
  2177                 Timer: 5001;
  2176                 Timer: 5001;
  2178                 Pos: 0;
  2177                 Pos: 0;
  2179                 AmmoType: amLandGun;
  2178                 AmmoType: amLandGun;
  2180                 AttackVoice: sndNone;
  2179                 AttackVoice: sndNone;
  2181                 Bounciness: 1000);
  2180                 Bounciness: 1000);
  2182             Slot: 2;
  2181             Slot: 6;
  2183             TimeAfterTurn: 0;
  2182             TimeAfterTurn: 0;
  2184             minAngle: 0;
  2183             minAngle: 0;
  2185             maxAngle: 0;
  2184             maxAngle: 0;
  2186             isDamaging: true;
  2185             isDamaging: true;
  2187             SkipTurns: 0;
  2186             SkipTurns: 0;
  2202                 Timer: 5001;
  2201                 Timer: 5001;
  2203                 Pos: 0;
  2202                 Pos: 0;
  2204                 AmmoType: amIceGun;
  2203                 AmmoType: amIceGun;
  2205                 AttackVoice: sndNone;
  2204                 AttackVoice: sndNone;
  2206                 Bounciness: 1000);
  2205                 Bounciness: 1000);
  2207             Slot: 9;
  2206             Slot: 2;
  2208             TimeAfterTurn: 0;
  2207             TimeAfterTurn: 0;
  2209             minAngle: 0;
  2208             minAngle: 0;
  2210             maxAngle: 0;
  2209             maxAngle: 0;
  2211             isDamaging: true;
  2210             isDamaging: false;
  2212             SkipTurns: 0;
  2211             SkipTurns: 0;
  2213             PosCount: 1;
  2212             PosCount: 1;
  2214             PosSprite: sprWater;
  2213             PosSprite: sprWater;
  2215             ejectX: 0; //20;
  2214             ejectX: 0; //20;
  2216             ejectY: -3),
  2215             ejectY: -3),