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replaced
23 #include "gameuiconfig.h" |
23 #include "gameuiconfig.h" |
24 #include "game.h" |
24 #include "game.h" |
25 #include "gamecfgwidget.h" |
25 #include "gamecfgwidget.h" |
26 #include "teamselect.h" |
26 #include "teamselect.h" |
27 |
27 |
28 char delimeter='\t'; |
28 char delimeter='*'; |
29 |
29 |
30 HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) : |
30 HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) : |
31 config(config), |
31 config(config), |
32 m_pGameCFGWidget(pGameCFGWidget), |
32 m_pGameCFGWidget(pGameCFGWidget), |
33 m_pTeamSelWidget(pTeamSelWidget), |
33 m_pTeamSelWidget(pTeamSelWidget), |
41 SLOT(displayError(QAbstractSocket::SocketError))); |
41 SLOT(displayError(QAbstractSocket::SocketError))); |
42 } |
42 } |
43 |
43 |
44 void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
44 void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
45 { |
45 { |
|
46 mynick = nick; |
46 NetSocket.connectToHost(hostName, port); |
47 NetSocket.connectToHost(hostName, port); |
47 mynick = nick; |
|
48 } |
48 } |
49 |
49 |
50 void HWNewNet::Disconnect() |
50 void HWNewNet::Disconnect() |
51 { |
51 { |
52 m_game_connected=false; |
52 m_game_connected=false; |