equal
deleted
inserted
replaced
42 local Check = false -- The last target has recently been collected/destroyed and the CheckTimer is running |
42 local Check = false -- The last target has recently been collected/destroyed and the CheckTimer is running |
43 local GrenadeTimer = 0 -- Time after a grenade has been thrown |
43 local GrenadeTimer = 0 -- Time after a grenade has been thrown |
44 |
44 |
45 local TargetPos = {} -- Table of targets |
45 local TargetPos = {} -- Table of targets |
46 |
46 |
47 local StartPos = { X = 742, Y = 290 } |
47 local StartPos = { X = 742, Y = 316 } |
48 |
48 |
49 --[[ |
49 --[[ |
50 List of all targets (or "objectives"). The player has to complete them one-by-one and must always land safely afterwards. |
50 List of all targets (or "objectives"). The player has to complete them one-by-one and must always land safely afterwards. |
51 Some target numbers have names for easier reference. |
51 Some target numbers have names for easier reference. |
52 ]] |
52 ]] |