equal
deleted
inserted
replaced
276 r.x:= cScreenWidth div 2 - NameTag^.w - 3; |
276 r.x:= cScreenWidth div 2 - NameTag^.w - 3; |
277 r.y:= DrawHealthY; |
277 r.y:= DrawHealthY; |
278 r.w:= NameTag^.w; |
278 r.w:= NameTag^.w; |
279 r.h:= NameTag^.h; |
279 r.h:= NameTag^.h; |
280 SDL_UpperBlit(NameTag, nil, Surface, @r); |
280 SDL_UpperBlit(NameTag, nil, Surface, @r); |
281 r:= HealthRect; |
281 |
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282 r.x:= 0; |
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283 r.y:= 0; |
282 r.w:= 2 + TeamHealthBarWidth; |
284 r.w:= 2 + TeamHealthBarWidth; |
283 DrawFromStoreRect(cScreenWidth div 2, |
285 r.h:= HealthSurf^.h; |
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286 |
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287 DrawFromRect(cScreenWidth div 2, |
284 DrawHealthY, |
288 DrawHealthY, |
285 @r, Surface); |
289 @r, HealthSurf, Surface); |
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290 |
286 inc(r.x, cTeamHealthWidth + 2); |
291 inc(r.x, cTeamHealthWidth + 2); |
287 r.w:= 3; |
292 r.w:= 3; |
288 DrawFromStoreRect(cScreenWidth div 2 + TeamHealthBarWidth + 2, |
293 |
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294 DrawFromRect(cScreenWidth div 2 + TeamHealthBarWidth + 2, |
289 DrawHealthY, |
295 DrawHealthY, |
290 @r, Surface); |
296 @r, HealthSurf, Surface); |
291 end; |
297 end; |
292 |
298 |
293 // Lag alert |
299 // Lag alert |
294 if isInLag then DrawSprite(sprLag, 32, 32 + cConsoleYAdd, (RealTicks shr 7) mod 12, Surface); |
300 if isInLag then DrawSprite(sprLag, 32, 32 + cConsoleYAdd, (RealTicks shr 7) mod 12, Surface); |
295 |
301 |