equal
deleted
inserted
replaced
318 if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce); |
318 if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce); |
319 |
319 |
320 if isFalling then |
320 if isFalling then |
321 begin |
321 begin |
322 Gear^.dY := Gear^.dY + cGravity; |
322 Gear^.dY := Gear^.dY + cGravity; |
323 if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed * _16 / max(12,sqr(Gear^.Radius)) |
323 if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density |
324 end; |
324 end; |
325 |
325 |
326 Gear^.X := Gear^.X + Gear^.dX; |
326 Gear^.X := Gear^.X + Gear^.dX; |
327 Gear^.Y := Gear^.Y + Gear^.dY; |
327 Gear^.Y := Gear^.Y + Gear^.dY; |
328 CheckGearDrowning(Gear); |
328 CheckGearDrowning(Gear); |