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1 use hedgewars_network_protocol::{ |
1 use hedgewars_network_protocol::{ |
2 parser::message, |
2 parser::HwProtocolError, |
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3 parser::{message, server_message}, |
3 types::GameCfg, |
4 types::GameCfg, |
4 {messages::HwProtocolMessage::*, parser::HwProtocolError}, |
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5 }; |
5 }; |
6 |
6 |
7 #[test] |
7 #[test] |
8 fn parse_test() { |
8 fn parse_test() { |
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9 use hedgewars_network_protocol::messages::HwProtocolMessage::*; |
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10 |
9 assert_eq!(message(b"PING\n\n"), Ok((&b""[..], Ping))); |
11 assert_eq!(message(b"PING\n\n"), Ok((&b""[..], Ping))); |
10 assert_eq!(message(b"START_GAME\n\n"), Ok((&b""[..], StartGame))); |
12 assert_eq!(message(b"START_GAME\n\n"), Ok((&b""[..], StartGame))); |
11 assert_eq!( |
13 assert_eq!( |
12 message(b"NICK\nit's me\n\n"), |
14 message(b"NICK\nit's me\n\n"), |
13 Ok((&b""[..], Nick("it's me".to_string()))) |
15 Ok((&b""[..], Nick("it's me".to_string()))) |
50 assert_eq!( |
52 assert_eq!( |
51 message(b"QUIT\n1\n2\n\n"), |
53 message(b"QUIT\n1\n2\n\n"), |
52 Err(nom::Err::Error(HwProtocolError::new())) |
54 Err(nom::Err::Error(HwProtocolError::new())) |
53 ); |
55 ); |
54 } |
56 } |
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57 |
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58 #[test] |
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59 fn parse_server_messages_test() { |
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60 use hedgewars_network_protocol::messages::HwServerMessage::*; |
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61 |
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62 assert_eq!(server_message(b"PING\n\n"), Ok((&b""[..], Ping))); |
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63 |
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64 assert_eq!( |
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65 server_message(b"JOINING\nnoone\n\n"), |
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66 Ok((&b""[..], Joining("noone".to_string()))) |
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67 ); |
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68 |
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69 assert_eq!( |
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70 server_message(b"CLIENT_FLAGS\naaa\nA\nB\n\n"), |
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71 Ok(( |
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72 &b""[..], |
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73 ClientFlags("aaa".to_string(), vec!["A".to_string(), "B".to_string()]) |
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74 )) |
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75 ) |
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76 } |