hedgewars/uLand.pas
changeset 13754 f1c66a34f2fe
parent 13506 bdac56fb6f1a
child 13822 381e37c6d5d9
equal deleted inserted replaced
13753:5985ee7a4922 13754:f1c66a34f2fe
   871 
   871 
   872 // adjust world edges for borderless maps
   872 // adjust world edges for borderless maps
   873 if (WorldEdge <> weNone) and (not hasBorder) then
   873 if (WorldEdge <> weNone) and (not hasBorder) then
   874     InitWorldEdges();
   874     InitWorldEdges();
   875 
   875 
       
   876 ScriptSetMapGlobals;
   876 end;
   877 end;
   877 
   878 
   878 procedure GenPreview(out Preview: TPreview);
   879 procedure GenPreview(out Preview: TPreview);
   879 var rh, rw, ox, oy, x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
   880 var rh, rw, ox, oy, x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
   880 begin
   881 begin
   886         mgDrawn: GenDrawnMap;
   887         mgDrawn: GenDrawnMap;
   887         mgForts: MakeFortsPreview();
   888         mgForts: MakeFortsPreview();
   888     else
   889     else
   889         OutError('Unknown mapgen', true);
   890         OutError('Unknown mapgen', true);
   890     end;
   891     end;
       
   892 
       
   893     ScriptSetMapGlobals;
   891 
   894 
   892     // strict scaling needed here since preview assumes a rectangle
   895     // strict scaling needed here since preview assumes a rectangle
   893     rh:= max(LAND_HEIGHT,2048);
   896     rh:= max(LAND_HEIGHT,2048);
   894     rw:= max(LAND_WIDTH,4096);
   897     rw:= max(LAND_WIDTH,4096);
   895     ox:= 0;
   898     ox:= 0;
   936         mgForts: MakeFortsPreview;
   939         mgForts: MakeFortsPreview;
   937     else
   940     else
   938         OutError('Unknown mapgen', true);
   941         OutError('Unknown mapgen', true);
   939     end;
   942     end;
   940 
   943 
       
   944     ScriptSetMapGlobals;
       
   945 
   941     // strict scaling needed here since preview assumes a rectangle
   946     // strict scaling needed here since preview assumes a rectangle
   942     rh:= max(LAND_HEIGHT, 2048);
   947     rh:= max(LAND_HEIGHT, 2048);
   943     rw:= max(LAND_WIDTH, 4096);
   948     rw:= max(LAND_WIDTH, 4096);
   944     ox:= 0;
   949     ox:= 0;
   945     if rw < rh*2 then
   950     if rw < rh*2 then