177 winAnim = {} |
182 winAnim = {} |
178 winAnimAD = {} |
183 winAnimAD = {} |
179 |
184 |
180 --/////////////////////////Animation Functions/////////////////////// |
185 --/////////////////////////Animation Functions/////////////////////// |
181 function AfterMidFailAnim() |
186 function AfterMidFailAnim() |
182 DismissTeam(loc("Natives")) |
187 DismissTeam(nativesTeamName) |
183 DismissTeam(loc("Princess")) |
188 DismissTeam(princessTeamName) |
184 EndTurn(true) |
189 EndTurn(true) |
185 end |
190 end |
186 |
191 |
187 function AfterMidAnimAlone() |
192 function AfterMidAnimAlone() |
188 SetupCourse() |
193 SetupCourse() |
908 |
913 |
909 function DoLeaksDead() |
914 function DoLeaksDead() |
910 if not princessDead then |
915 if not princessDead then |
911 EndTurn(true) |
916 EndTurn(true) |
912 AddCaption(loc("The village, unprepared, was destroyed by the cyborgs...")) |
917 AddCaption(loc("The village, unprepared, was destroyed by the cyborgs...")) |
913 DismissTeam(loc("Natives")) |
918 DismissTeam(nativesTeamName) |
914 DismissTeam(loc("Princess")) |
919 DismissTeam(princessTeamName) |
915 end |
920 end |
916 end |
921 end |
917 |
922 |
918 function CheckDenseDead() |
923 function CheckDenseDead() |
919 return denseDead |
924 return denseDead |
921 |
926 |
922 function DoDenseDead() |
927 function DoDenseDead() |
923 if not princessDead then |
928 if not princessDead then |
924 EndTurn(true) |
929 EndTurn(true) |
925 AddCaption(loc("The village, unprepared, was destroyed by the cyborgs...")) |
930 AddCaption(loc("The village, unprepared, was destroyed by the cyborgs...")) |
926 DismissTeam(loc("Natives")) |
931 DismissTeam(nativesTeamName) |
927 DismissTeam(loc("Princess")) |
932 DismissTeam(princessTeamName) |
928 end |
933 end |
929 end |
934 end |
930 |
935 |
931 function CheckTookBlowTorch() |
936 function CheckTookBlowTorch() |
932 return blowTaken |
937 return blowTaken |
1010 SwitchHog(cyborg) |
1015 SwitchHog(cyborg) |
1011 end |
1016 end |
1012 if not (leaksDead or denseDead) then |
1017 if not (leaksDead or denseDead) then |
1013 AddAnim(endFailAnim) |
1018 AddAnim(endFailAnim) |
1014 end |
1019 end |
1015 AddFunction({func = DismissTeam, args = {loc("Natives")}}) |
1020 AddFunction({func = DismissTeam, args = {nativesTeamName}}) |
1016 AddFunction({func = DismissTeam, args = {loc("Princess")}}) |
1021 AddFunction({func = DismissTeam, args = {princessTeamName}}) |
1017 AddFunction({func = EndTurn, args = {true}}) |
1022 AddFunction({func = EndTurn, args = {true}}) |
1018 end |
1023 end |
1019 |
1024 |
1020 function CheckWon() |
1025 function CheckWon() |
1021 return cyborgDead and not princessDead |
1026 return cyborgDead and not princessDead |
1030 AddFunction({func = FinishWon, args = {}}) |
1035 AddFunction({func = FinishWon, args = {}}) |
1031 end |
1036 end |
1032 |
1037 |
1033 function FinishWon() |
1038 function FinishWon() |
1034 SwitchHog(leaks) |
1039 SwitchHog(leaks) |
1035 DismissTeam(loc("Cannibal Sentry")) |
1040 DismissTeam(cannibalsTeamName) |
1036 DismissTeam(loc("011101001")) |
1041 DismissTeam(cyborgTeamName) |
1037 EndTurn(true) |
1042 EndTurn(true) |
1038 end |
1043 end |
1039 |
1044 |
1040 function CheckFailedCourse() |
1045 function CheckFailedCourse() |
1041 return TurnsLeft == 0 |
1046 return TurnsLeft == 0 |
1084 HealthDecrease = 0 |
1089 HealthDecrease = 0 |
1085 WaterRise = 0 |
1090 WaterRise = 0 |
1086 |
1091 |
1087 AnimInit(true) |
1092 AnimInit(true) |
1088 |
1093 |
1089 AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
1094 nativesTeamName = AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
1090 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
1095 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
1091 dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") |
1096 dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") |
1092 |
1097 |
1093 AddTeam(loc("Princess"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
1098 princessTeamName = AddTeam(loc("Princess"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
1094 princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara") |
1099 princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara") |
1095 |
1100 |
1096 AddTeam(loc("Cannibal Sentry"), -1, "skull", "Island", "Pirate","cm_vampire") |
1101 cannibalsTeamName = AddTeam(loc("Cannibal Sentry"), -1, "skull", "Island", "Pirate","cm_vampire") |
1097 cannibals = {} |
1102 cannibals = {} |
1098 for i = 1, 4 do |
1103 for i = 1, 4 do |
1099 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1104 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1100 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
1105 AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) |
1101 SetEffect(cannibals[i], heArtillery, 1) |
1106 SetEffect(cannibals[i], heArtillery, 1) |
1105 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1110 cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi") |
1106 AnimSetGearPosition(cannibals[i], 0, 0) |
1111 AnimSetGearPosition(cannibals[i], 0, 0) |
1107 SetEffect(cannibals[i], heArtillery, 1) |
1112 SetEffect(cannibals[i], heArtillery, 1) |
1108 end |
1113 end |
1109 |
1114 |
1110 AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary") |
1115 cyborgTeamName = AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary") |
1111 cyborg = AddHog(loc("Y3K1337"), 0, 200, "cyborg1") |
1116 cyborg = AddHog(loc("Y3K1337"), 0, 200, "cyborg1") |
1112 |
1117 |
1113 AnimSetGearPosition(dense, 0, 0) |
1118 AnimSetGearPosition(dense, 0, 0) |
1114 AnimSetGearPosition(leaks, 0, 0) |
1119 AnimSetGearPosition(leaks, 0, 0) |
1115 AnimSetGearPosition(cyborg, 0, 0) |
1120 AnimSetGearPosition(cyborg, 0, 0) |
1194 EndTurn(true) |
1199 EndTurn(true) |
1195 elseif stage == endStage and CurrentHedgehog ~= leaks then |
1200 elseif stage == endStage and CurrentHedgehog ~= leaks then |
1196 AnimSwitchHog(leaks) |
1201 AnimSwitchHog(leaks) |
1197 SetGearMessage(leaks, 0) |
1202 SetGearMessage(leaks, 0) |
1198 SetTurnTimeLeft(MAX_TURN_TIME) |
1203 SetTurnTimeLeft(MAX_TURN_TIME) |
1199 elseif GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then |
1204 elseif GetHogTeamName(CurrentHedgehog) ~= nativesTeamName then |
1200 SetTurnTimeLeft(20000) |
1205 SetTurnTimeLeft(20000) |
1201 else |
1206 else |
1202 TurnsLeft = TurnsLeft - 1 |
1207 TurnsLeft = TurnsLeft - 1 |
1203 if TurnsLeft >= 1 then |
1208 if TurnsLeft >= 1 then |
1204 AddCaption(string.format(loc("Turns left: %d"), TurnsLeft), capcolDefault, capgrpGameState) |
1209 AddCaption(string.format(loc("Turns left: %d"), TurnsLeft), capcolDefault, capgrpGameState) |