70 use mapgen::{theme::Theme, MapGenerator}; |
70 use mapgen::{theme::Theme, MapGenerator}; |
71 |
71 |
72 if let Some(ref state) = self.game_state { |
72 if let Some(ref state) = self.game_state { |
73 self.camera.position = state.land.play_box().center(); |
73 self.camera.position = state.land.play_box().center(); |
74 |
74 |
75 let parameters = LandGenerationParameters::new(0u32, 0x8000u32, 0, false, false); |
75 let parameters = LandGenerationParameters::new(0u32, u32::MAX, 80, false, false); |
76 let theme = |
76 let theme = |
77 Theme::load(self.data_path.join(Path::new("Themes/Cheese/")).as_path()).unwrap(); |
77 Theme::load(self.data_path.join(Path::new("Themes/Cheese/")).as_path()).unwrap(); |
78 let texture = MapGenerator::<OutlineTemplate>::new(&self.data_path).make_texture( |
78 let texture = MapGenerator::<OutlineTemplate>::new(&self.data_path).make_texture( |
79 &state.land, |
79 &state.land, |
80 ¶meters, |
80 ¶meters, |
110 template.fill_points = vec![Point::new(1, 0)]; |
110 template.fill_points = vec![Point::new(1, 0)]; |
111 |
111 |
112 template |
112 template |
113 } |
113 } |
114 |
114 |
115 // based on old engine min_distance... dunno if this is the correct place tho |
115 let params = LandGenerationParameters::new(0u8, u8::MAX, 80, false, false); |
116 let distance_divisor = (self.feature_size as u32).pow(2) / 8 + 10; |
|
117 |
|
118 let params = LandGenerationParameters::new(0u8, u8::MAX, distance_divisor, false, false); |
|
119 let landgen = TemplatedLandGenerator::new(template()); |
116 let landgen = TemplatedLandGenerator::new(template()); |
120 self.preview = Some(landgen.generate_land(¶ms, &mut self.random_numbers_gen)); |
117 self.preview = Some(landgen.generate_land(¶ms, &mut self.random_numbers_gen)); |
121 } |
118 } |
122 |
119 |
123 pub fn dispose_preview(&mut self) { |
120 pub fn dispose_preview(&mut self) { |
124 self.preview = None |
121 self.preview = None |
125 } |
122 } |
126 |
123 |
127 pub fn init(&mut self, template: OutlineTemplate) { |
124 pub fn init(&mut self, template: OutlineTemplate) { |
128 let params = LandGenerationParameters::new(0u32, u32::MAX, 5, false, false); |
125 let params = LandGenerationParameters::new(0u32, u32::MAX, 80, false, false); |
129 let landgen = TemplatedLandGenerator::new(template); |
126 let landgen = TemplatedLandGenerator::new(template); |
130 let land = landgen.generate_land(¶ms, &mut self.random_numbers_gen); |
127 let land = landgen.generate_land(¶ms, &mut self.random_numbers_gen); |
131 |
128 |
132 let physics = hwp::World::new(land.size()); |
129 let physics = hwp::World::new(land.size()); |
133 |
130 |