QTfrontend/hwform.cpp
changeset 7710 fd5bcbd698a5
parent 7679 bfa26daad684
child 7720 8e6b79a020f8
equal deleted inserted replaced
7709:631852904cee 7710:fd5bcbd698a5
  1516     if (hwnet)
  1516     if (hwnet)
  1517     {
  1517     {
  1518         // disconnect connections first to ensure their inexistance and not to connect twice
  1518         // disconnect connections first to ensure their inexistance and not to connect twice
  1519         ui.pageNetGame->BtnStart->disconnect(hwnet);
  1519         ui.pageNetGame->BtnStart->disconnect(hwnet);
  1520         ui.pageNetGame->BtnUpdate->disconnect(hwnet);
  1520         ui.pageNetGame->BtnUpdate->disconnect(hwnet);
  1521         ui.pageNetGame->setRoomName(hwnet->getRoom());
       
  1522         ui.pageNetGame->restrictJoins->disconnect(hwnet);
  1521         ui.pageNetGame->restrictJoins->disconnect(hwnet);
  1523         ui.pageNetGame->restrictTeamAdds->disconnect(hwnet);
  1522         ui.pageNetGame->restrictTeamAdds->disconnect(hwnet);
  1524         ui.pageNetGame->disconnect(hwnet, SLOT(updateRoomName(const QString&)));
  1523         ui.pageNetGame->disconnect(hwnet, SLOT(updateRoomName(const QString&)));
       
  1524 
       
  1525         ui.pageNetGame->setRoomName(hwnet->getRoom());
       
  1526 
  1525         connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), hwnet, SLOT(startGame()));
  1527         connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), hwnet, SLOT(startGame()));
  1526         connect(ui.pageNetGame, SIGNAL(askForUpdateRoomName(const QString &)), hwnet, SLOT(updateRoomName(const QString &)));
  1528         connect(ui.pageNetGame, SIGNAL(askForUpdateRoomName(const QString &)), hwnet, SLOT(updateRoomName(const QString &)));
  1527         connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins()));
  1529         connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins()));
  1528         connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds()));
  1530         connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds()));
  1529         connect(ui.pageNetGame->pGameCFG->GameSchemes->model(),
  1531         connect(ui.pageNetGame->pGameCFG->GameSchemes->model(),