790 RegisterVariable('-right' , @chRight_m , false, true); |
790 RegisterVariable('-right' , @chRight_m , false, true); |
791 RegisterVariable('+up' , @chUp_p , false, true); |
791 RegisterVariable('+up' , @chUp_p , false, true); |
792 RegisterVariable('-up' , @chUp_m , false, true); |
792 RegisterVariable('-up' , @chUp_m , false, true); |
793 RegisterVariable('+left' , @chLeft_p , false, true); |
793 RegisterVariable('+left' , @chLeft_p , false, true); |
794 RegisterVariable('-left' , @chLeft_m , false, true); |
794 RegisterVariable('-left' , @chLeft_m , false, true); |
795 RegisterVariable('+attack' , @chAttack_p , false, true); |
795 RegisterVariable('+attack' , @chAttack_p , false, false); // WTF? |
796 RegisterVariable('+down' , @chDown_p , false, true); |
796 RegisterVariable('+down' , @chDown_p , false, true); |
797 RegisterVariable('-down' , @chDown_m , false, true); |
797 RegisterVariable('-down' , @chDown_m , false, true); |
798 RegisterVariable('hjump' , @chHJump , false, true); |
798 RegisterVariable('hjump' , @chHJump , false, true); |
799 RegisterVariable('ljump' , @chLJump , false, true); |
799 RegisterVariable('ljump' , @chLJump , false, true); |
800 RegisterVariable('nextturn', @chNextTurn , false, true); |
800 RegisterVariable('nextturn', @chNextTurn , false, true); |
801 RegisterVariable('-attack' , @chAttack_m , false, true); |
801 RegisterVariable('-attack' , @chAttack_m , false, false); |
802 RegisterVariable('slot' , @chSlot , false, true); |
802 RegisterVariable('slot' , @chSlot , false, true); |
803 RegisterVariable('setweap' , @chSetWeapon , false, true); |
803 RegisterVariable('setweap' , @chSetWeapon , false, true); |
804 //////// End top by freq analysis |
804 //////// End top by freq analysis |
805 RegisterVariable('gencmd' , @chGenCmd , false, true); |
805 RegisterVariable('gencmd' , @chGenCmd , false, true); |
806 RegisterVariable('flag' , @chFlag , false); |
806 RegisterVariable('flag' , @chFlag , false); |