111 hero.gear = AddMissionHog(100) |
111 hero.gear = AddMissionHog(100) |
112 hero.name = GetHogName(hero.gear) |
112 hero.name = GetHogName(hero.gear) |
113 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
113 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
114 |
114 |
115 -- PAotH (passive team) |
115 -- PAotH (passive team) |
116 teamB.name = AddTeam(teamB.name, teamB.color, "Earth", "Island", "Default", "cm_galaxy") |
116 teamB.name = AddTeam(teamB.name, teamB.color, "Earth", "Island", "Default_qau", "cm_galaxy") |
117 SetTeamPassive(teamB.name, true) |
117 SetTeamPassive(teamB.name, true) |
118 paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow") |
118 paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow") |
119 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
119 AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
120 HogTurnLeft(paoth1.gear, true) |
120 HogTurnLeft(paoth1.gear, true) |
121 SetGearAIHints(paoth1.gear, aihDoesntMatter) |
121 SetGearAIHints(paoth1.gear, aihDoesntMatter) |
123 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
123 AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
124 HogTurnLeft(paoth2.gear, true) |
124 HogTurnLeft(paoth2.gear, true) |
125 SetGearAIHints(paoth2.gear, aihDoesntMatter) |
125 SetGearAIHints(paoth2.gear, aihDoesntMatter) |
126 |
126 |
127 -- Professor's Team (computer enemy) |
127 -- Professor's Team (computer enemy) |
128 teamC.name = AddTeam(teamC.name, teamC.color, "eyecross", "Island", "Default", "cm_sine") |
128 teamC.name = AddTeam(teamC.name, teamC.color, "eyecross", "Island", "Default_qau", "cm_sine") |
129 professor.bot = AddHog(professor.name, 1, 300, "tophats") |
129 professor.bot = AddHog(professor.name, 1, 300, "tophats") |
130 AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y) |
130 AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y) |
131 HogTurnLeft(professor.bot, true) |
131 HogTurnLeft(professor.bot, true) |
132 professor.gear = professor.bot |
132 professor.gear = professor.bot |
133 for i=1,table.getn(thugs) do |
133 for i=1,table.getn(thugs) do |
135 AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y) |
135 AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y) |
136 HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft) |
136 HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft) |
137 end |
137 end |
138 |
138 |
139 -- Professor (special team for cut sequence only) |
139 -- Professor (special team for cut sequence only) |
140 teamD.name = AddTeam(teamD.name, teamD.color, "star", "Island", "Default", "cm_sine") |
140 teamD.name = AddTeam(teamD.name, teamD.color, "star", "Island", "Default_qau", "cm_sine") |
141 professor.human = AddHog(professor.name, 0, 300, "tophats") |
141 professor.human = AddHog(professor.name, 0, 300, "tophats") |
142 -- hog will be removed and replaced by professor.bot after cut sequence |
142 -- hog will be removed and replaced by professor.bot after cut sequence |
143 AnimSetGearPosition(professor.human, hero.x + 70, hero.y) |
143 AnimSetGearPosition(professor.human, hero.x + 70, hero.y) |
144 HogTurnLeft(professor.human, true) |
144 HogTurnLeft(professor.human, true) |
145 |
145 |