equal
deleted
inserted
replaced
91 else if not isAudioMuted then |
91 else if not isAudioMuted then |
92 begin |
92 begin |
93 s:= ansistring(inttostr(i)); |
93 s:= ansistring(inttostr(i)); |
94 AddCaption(FormatA(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
94 AddCaption(FormatA(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
95 end |
95 end |
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96 end |
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97 else if cMuteToggle then |
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98 begin |
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99 MuteAudio; |
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100 if isAudioMuted then |
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101 AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume) |
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102 else |
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103 begin |
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104 s:= ansistring(inttostr(GetVolumePercent())); |
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105 AddCaption(FormatA(trmsg[sidVolume], s), cWhiteColor, capgrpVolume); |
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106 end; |
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107 cMuteToggle:= false; |
96 end; |
108 end; |
97 end; |
109 end; |
98 PlayNextVoice; |
110 PlayNextVoice; |
99 i:= 1; |
111 i:= 1; |
100 while (GameState <> gsExit) and (i <= Lag) and allOK do |
112 while (GameState <> gsExit) and (i <= Lag) and allOK do |