--- a/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m Wed Jun 23 21:49:19 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m Wed Jun 23 22:03:56 2010 +0200
@@ -0,0 +1,321 @@
+//
+// SingleSchemeViewController.m
+// Hedgewars
+//
+// Created by Vittorio on 23/05/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SingleSchemeViewController.h"
+#import <QuartzCore/QuartzCore.h>
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation SingleSchemeViewController
+@synthesize textFieldBeingEdited, schemeArray, basicSettingList, gameModifierArray;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ NSArray *mods = [[NSArray alloc] initWithObjects:
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title",
+ NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description",
+ @"Forts",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title",
+ NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description",
+ @"TeamsDivide",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title",
+ NSLocalizedString(@"Land can not be destroyed",@""),@"description",
+ @"Solid",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title",
+ NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description",
+ @"Border",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title",
+ NSLocalizedString(@"Lower gravity",@""),@"description",
+ @"LowGravity",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title",
+ NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description",
+ @"LaserSight",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title",
+ NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description",
+ @"Invulnerable",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title",
+ NSLocalizedString(@"Enable random mines",@""),@"description",
+ @"Mines",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title",
+ NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description",
+ @"Vampiric",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title",
+ NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description",
+ @"Karma",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title",
+ NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description",
+ @"Artillery",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title",
+ NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description",
+ @"RandomOrder",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title",
+ NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description",
+ @"King",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title",
+ NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description",
+ @"PlaceHog",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title",
+ NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description",
+ @"SharedAmmo",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title",
+ NSLocalizedString(@"Disable girders when generating random maps",@""),@"description",
+ @"DisableGirders",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title",
+ NSLocalizedString(@"Disable land objects when generating maps",@""),@"description",
+ @"DisableLandObjects",@"image",nil],
+ nil];
+ self.gameModifierArray = mods;
+ [mods release];
+
+ NSArray *basicSettings = [[NSArray alloc] initWithObjects:
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",nil],
+ nil];
+ self.basicSettingList = basicSettings;
+ [basicSettings release];
+}
+
+// load from file
+-(void) viewWillAppear:(BOOL) animated {
+ [super viewWillAppear:animated];
+
+ NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
+ NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile];
+ self.schemeArray = scheme;
+ [scheme release];
+ [schemeFile release];
+
+ [self.tableView reloadData];
+}
+
+// save to file
+-(void) viewWillDisappear:(BOOL) animated {
+ [super viewWillDisappear:animated];
+
+ NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
+ [self.schemeArray writeToFile:schemeFile atomically:YES];
+ [schemeFile release];
+}
+
+#pragma mark -
+#pragma mark textfield methods
+-(void) cancel:(id) sender {
+ if (textFieldBeingEdited != nil)
+ [self.textFieldBeingEdited resignFirstResponder];
+}
+
+// set the new value
+-(BOOL) save:(id) sender {
+ if (textFieldBeingEdited != nil) {
+ [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] error:NULL];
+ self.title = self.textFieldBeingEdited.text;
+ [self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] atomically:YES];
+ [self.textFieldBeingEdited resignFirstResponder];
+ return YES;
+ }
+ return NO;
+}
+
+// the textfield is being modified, update the navigation controller
+-(void) textFieldDidBeginEditing:(UITextField *)aTextField{
+ self.textFieldBeingEdited = aTextField;
+
+ UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from schemes table")
+ style:UIBarButtonItemStylePlain
+ target:self
+ action:@selector(cancel:)];
+ self.navigationItem.leftBarButtonItem = cancelButton;
+ [cancelButton release];
+
+ UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from schemes table")
+ style:UIBarButtonItemStyleDone
+ target:self
+ action:@selector(save:)];
+ self.navigationItem.rightBarButtonItem = saveButton;
+ [saveButton release];
+}
+
+// the textfield has been modified, check for empty strings and restore original navigation bar
+-(void) textFieldDidEndEditing:(UITextField *)aTextField{
+ if ([textFieldBeingEdited.text length] == 0)
+ textFieldBeingEdited.text = [NSString stringWithFormat:@"New Scheme"];
+
+ self.textFieldBeingEdited = nil;
+ self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
+ self.navigationItem.leftBarButtonItem = nil;
+}
+
+// limit the size of the field to 64 characters like in original frontend
+-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
+ int limit = 64;
+ return !([textField.text length] > limit && [string length] > range.length);
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 3;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ switch (section) {
+ case 0:
+ return 1;
+ break;
+ case 1:
+ return [self.basicSettingList count];
+ break;
+ case 2:
+ return [self.gameModifierArray count];
+ default:
+ break;
+ }
+ return 0;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier0 = @"Cell0";
+ static NSString *CellIdentifier1 = @"Cell1";
+ static NSString *CellIdentifier2 = @"Cell2";
+
+ UITableViewCell *cell = nil;
+ NSInteger row = [indexPath row];
+
+ switch ([indexPath section]) {
+ case 0:
+ cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+ reuseIdentifier:CellIdentifier0] autorelease];
+ // create a uitextfield for each row, expand it to take the maximum size
+ UITextField *aTextField = [[UITextField alloc]
+ initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
+ aTextField.clearsOnBeginEditing = NO;
+ aTextField.returnKeyType = UIReturnKeyDone;
+ aTextField.adjustsFontSizeToFitWidth = YES;
+ aTextField.delegate = self;
+ aTextField.tag = [indexPath row];
+ aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+ aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+ [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+ [cell.contentView addSubview:aTextField];
+ [aTextField release];
+ }
+
+ for (UIView *oneView in cell.contentView.subviews) {
+ if ([oneView isMemberOfClass:[UITextField class]]) {
+ // we find the uitextfied and we'll use its tag to understand which one is being edited
+ UITextField *textFieldFound = (UITextField *)oneView;
+ textFieldFound.text = self.title;
+ }
+ }
+ cell.detailTextLabel.text = nil;
+ cell.imageView.image = nil;
+ break;
+ case 1:
+ cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+ reuseIdentifier:CellIdentifier1] autorelease];
+ }
+
+ UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
+ cell.imageView.image = [img scaleToSize:CGSizeMake(40, 40)];
+ [img release];
+ cell.textLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
+ cell.detailTextLabel.text = nil;
+ break;
+ case 2:
+ cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
+ reuseIdentifier:CellIdentifier2] autorelease];
+ UISwitch *onOff = [[UISwitch alloc] init];
+ onOff.tag = row;
+ [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
+ cell.accessoryView = onOff;
+ [onOff release];
+ }
+
+ UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
+ cell.imageView.image = image;
+ [image release];
+ [cell.imageView.layer setCornerRadius:7.0f];
+ [cell.imageView.layer setMasksToBounds:YES];
+ cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
+ cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
+ [(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO];
+ }
+
+ return cell;
+}
+
+-(void) toggleSwitch:(id) sender {
+ UISwitch *theSwitch = (UISwitch *)sender;
+ [self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ if ([indexPath section] == 0) {
+ UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
+ for (UIView *oneView in cell.contentView.subviews) {
+ if ([oneView isMemberOfClass:[UITextField class]]) {
+ textFieldBeingEdited = (UITextField *)oneView;
+ [textFieldBeingEdited becomeFirstResponder];
+ }
+ }
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ [super didReceiveMemoryWarning];
+}
+
+-(void) viewDidUnload {
+ self.textFieldBeingEdited = nil;
+ self.schemeArray = nil;
+ self.basicSettingList = nil;
+ self.gameModifierArray = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [textFieldBeingEdited release];
+ [schemeArray release];
+ [basicSettingList release];
+ [gameModifierArray release];
+ [super dealloc];
+}
+
+
+@end
+