--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/model/cfg.h Thu Jun 07 02:45:18 2012 +0200
@@ -0,0 +1,55 @@
+/**
+ * Data structures for game scheme information.
+ *
+ * Important conventions:
+ * - All data structures own what they point to.
+ * - Strings are never null pointers.
+ */
+
+#ifndef CFG_H_
+#define CFG_H_
+
+#include <stdbool.h>
+
+typedef struct {
+ char *iniName;
+ char *title;
+ char *engineCommand;
+ char *image;
+ int netplayIndex;
+ bool checkOverMax;
+ bool times1000;
+ int def;
+ int min;
+ int max;
+} flib_cfg_setting_meta;
+
+typedef struct {
+ char *iniName;
+ int bitmaskIndex;
+} flib_cfg_mod_meta;
+
+typedef struct {
+ int settingCount;
+ int modCount;
+ flib_cfg_setting_meta *settings;
+ flib_cfg_mod_meta *mods;
+} flib_cfg_meta;
+
+typedef struct {
+ int settingCount;
+ int modCount;
+ char *schemeName;
+ int *settings;
+ bool *mods;
+} flib_cfg;
+
+flib_cfg_meta *flib_cfg_meta_from_ini(const char *settingpath, const char *modpath);
+void flib_cfg_meta_destroy(flib_cfg_meta *metainfo);
+
+flib_cfg *flib_cfg_create(const flib_cfg_meta *meta, const char *schemeName);
+flib_cfg *flib_cfg_from_ini(const flib_cfg_meta *meta, const char *filename);
+int flib_cfg_to_ini(const flib_cfg_meta *meta, const char *filename, const flib_cfg *config);
+void flib_cfg_destroy(flib_cfg* cfg);
+
+#endif /* CFG_H_ */