--- a/hedgewars/uVariables.pas Sat May 05 18:10:41 2012 +0100
+++ b/hedgewars/uVariables.pas Sat May 05 19:04:59 2012 +0100
@@ -100,19 +100,9 @@
cGearScrEdgesDist: LongInt;
// originally typed consts
- CharArray: array[byte] of Char;
- LastTint: Longword;
- SocketString: shortstring;
- VGCounter: Longword;
- PrevX: LongInt;
- timedelta: Longword;
- StartTicks: Longword;
- Counter: Longword;
- StepTicks: LongWord;
ExplosionBorderColor: LongWord;
WaterOpacity: byte;
SDWaterOpacity: byte;
- prevGState: TGameState;
GrayScale: Boolean;
// originally from uConsts
@@ -141,7 +131,6 @@
bBetweenTurns : boolean;
bWaterRising : boolean;
- //ShowCrosshair : boolean; This variable is inconvenient to set. Easier to decide when rendering
CrosshairX : LongInt;
CrosshairY : LongInt;
CursorMovementX : LongInt;
@@ -216,7 +205,6 @@
firebutton, jumpWidget, AMWidget : TOnScreenWidget;
pauseButton, utilityWidget : TOnScreenWidget;
{$ENDIF}
- AMAnimType : LongInt;
const
@@ -2392,10 +2380,8 @@
LandDirty: TDirtyTag;
hasBorder: boolean;
hasGirders: boolean;
- isMap: boolean;
playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border.
LandBackSurface: PSDL_Surface;
- digest: shortstring;
CurAmmoGear: PGear;
lastGearByUID: PGear;
GearsList: PGear;
@@ -2406,7 +2392,6 @@
SuddenDeathDmg: Boolean;
SpeechType: Longword;
SpeechText: shortstring;
- skipFlag: boolean;
PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress
StepSoundTimer: LongInt;
StepSoundChannel: LongInt;
@@ -2422,7 +2407,6 @@
LocalTeam: LongInt; // last non-bot, non-extdriven clan first team
LocalAmmo: LongInt; // last non-bot, non-extdriven clan's first team's ammo index, updated to next upcoming hog for per-hog-ammo
CurMinAngle, CurMaxAngle: Longword;
- GameOver: boolean;
NextClan: boolean;
FollowGear: PGear;
@@ -2443,7 +2427,6 @@
bAFRRight: Boolean;
- SDLPrimSurface: PSDL_Surface;
PauseTexture,
SyncTexture,
ConfirmTexture: PTexture;
@@ -2631,14 +2614,9 @@
vobSDVelocity:= 15;
vobSDFallSpeed:= 250;
- PrevX:= 0;
- timedelta:= 0;
- Counter:= 0;
- StepTicks:= 0;
ExplosionBorderColor:= $FF808080;
WaterOpacity:= $80;
SDWaterOpacity:= $80;
- prevGState:= gsConfirm;
GrayScale:= false;
LuaGoals:= '';