--- a/share/hedgewars/Data/Locale/en.txt Thu Nov 24 17:47:19 2016 +0100
+++ b/share/hedgewars/Data/Locale/en.txt Fri Nov 25 01:20:03 2016 +0100
@@ -524,25 +524,25 @@
; Game goal strings
05:00=Game Modes
-05:01=The following rules apply
-05:02=UNUSED
-05:03=Low Gravity: Watch your step
+05:01=The following rules apply:
+05:02=Place the King: Pick a protected starting point for your king
+05:03=Low Gravity: Watch your step!
05:04=Invulnerability: Hogs are (almost) invulnerable
05:05=Vampirism: Hogs will be healed for 80% of the damage dealt
05:06=Karma: Hogs will be damaged for the damage dealt
-05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
+05:07=Protect the King: Don't let your king die!
05:08=Place Hedgehogs: Place your hogs before the game starts
-05:09=Artillery: Hogs can't walk to change position
+05:09=Artillery: Hogs can't walk
05:10=Indestructible Terrain: Most weapons won't destroy terrain
05:11=Shared Ammo: All teams of the same color share their ammunition
05:12=Mine Timers: Mines will detonate after %1 second(s)
05:13=Mine Timers: Mines will detonate instantly
05:14=Mine Timers: Mines will detonate after 0 - 5 seconds
05:15=Damage Modifier: (Almost) all weapons will deal %1% damage
-05:16=Health of all hogs is reset on end of turn
-05:17=AI hogs respawn on death
-05:18=Unlimited Attacks
-05:19=Weapons are reset on end of turn
-05:20=Weapons are not shared between hogs
+05:16=Paramedics: Hogs are healed up to their initial health on end of turn
+05:17=AI Revival: AI hogs respawn on death
+05:18=Unlimited Attacks: Attacks don't end your turn
+05:19=Constant Weaponry: Weapons are reset on end of turn
+05:20=Per-hog Ammo: Weapons are not shared between hogs
05:21=Tag Team: Teams in a clan takes successive turns|Shared Time: Teams within a clan share turn time
05:22=Heavy Wind: Wind affects almost everything