--- a/hedgewars/uGearsRender.pas Sun Nov 27 19:34:08 2011 +0300
+++ b/hedgewars/uGearsRender.pas Sun Nov 27 23:13:22 2011 +0300
@@ -197,7 +197,7 @@
HH:= Gear^.Hedgehog;
if HH^.Unplaced then exit;
m:= 1;
- if ((Gear^.State and gstHHHJump) <> 0) and not cArtillery then m:= -1;
+ if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then m:= -1;
sx:= ox + 1; // this offset is very common
sy:= oy - 3;
sign:= hwSign(Gear^.dX);
@@ -542,7 +542,7 @@
begin
if (TWave(Gear^.Tag) < Low(TWave)) or (TWave(Gear^.Tag) > High(TWave)) then
begin
- Gear^.State:= Gear^.State and not gstAnimation;
+ Gear^.State:= Gear^.State and (not gstAnimation);
end
else
begin
@@ -805,7 +805,7 @@
with HH^ do
begin
- if ((Gear^.State and not gstWinner) = 0)
+ if ((Gear^.State and (not gstWinner)) = 0)
or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
begin