--- a/hedgewars/uVisualGears.pas Tue Dec 13 21:21:55 2022 +0100
+++ b/hedgewars/uVisualGears.pas Mon Jan 02 15:59:26 2023 +0100
@@ -117,7 +117,7 @@
end
end;
-function GetSprite(sprite, SDsprite: TSprite): TSprite; inline;
+function GetSprite(sprite, SDsprite: TSprite): TSprite;
begin
if SuddenDeathDmg then
exit(SDsprite)
@@ -125,7 +125,7 @@
exit(sprite);
end;
-function GetSpriteByWind(sprite, Lsprite: TSprite): TSprite; inline;
+function GetSpriteByWind(sprite, Lsprite: TSprite): TSprite;
begin
if (SpritesData[Lsprite].Texture <> nil) and (cWindSpeedf<0) then
exit(Lsprite)
@@ -133,7 +133,7 @@
exit(sprite);
end;
-function GetSpriteData(sprite, SDsprite: TSprite): PSpriteData; inline;
+function GetSpriteData(sprite, SDsprite: TSprite): PSpriteData;
begin
exit(@SpritesData[GetSprite(sprite, SDsprite)]);
end;
@@ -498,7 +498,7 @@
end;
end;
-procedure AddFlake; inline;
+procedure AddFlake;
begin
AddVisualGear(cLeftScreenBorder + random(cScreenSpace), LAND_HEIGHT-cCloudOffset+ random(cCloudOffset), vgtFlake);
end;