--- a/hedgewars/uGears.pas Thu Sep 10 03:03:04 2009 +0000
+++ b/hedgewars/uGears.pas Thu Sep 10 04:36:26 2009 +0000
@@ -96,7 +96,7 @@
dLen: hwFloat;
b: boolean;
end;
- rounded: array[0..MAXROPEPOINTS] of TVertex2i;
+ rounded: array[0..MAXROPEPOINTS + 2] of TVertex2i;
end;
procedure DeleteGear(Gear: PGear); forward;
@@ -1260,60 +1260,37 @@
end;
procedure DrawRopeLinesRQ(Gear: PGear);
-var i, cnt: LongInt;
- px, py: LongInt;
begin
-// FIXME: store rounded coordinates in second points array
-cnt:= 0;
with RopePoints do
- if RopePoints.Count > 0 then
- begin
- i:= 0;
- cnt:= 0;
- px:= hwRound(ar[0].X) - 1;
- while i < Count do
- begin
- rounded[cnt].X:= hwRound(ar[i].X) + WorldDx;
- rounded[cnt].Y:= hwRound(ar[i].Y) + WorldDy;
- // prevent equal points
- if (px <> rounded[cnt].X) or (py <> rounded[cnt].Y) then
- begin
- px:= rounded[cnt].X;
- py:= rounded[cnt].Y;
- inc(cnt)
- end;
- inc(i)
- end;
- rounded[cnt].X:= hwRound(Gear^.X) + WorldDx;
- rounded[cnt].Y:= hwRound(Gear^.Y) + WorldDy;
- inc(cnt);
- rounded[cnt].X:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx;
- rounded[cnt].Y:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy;
- end else
- if Gear^.Elasticity.QWordValue > 0 then
- begin
- cnt:= 1;
- rounded[0].X:= hwRound(Gear^.X) + WorldDx;
- rounded[0].Y:= hwRound(Gear^.Y) + WorldDy;
- rounded[1].X:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X) + WorldDx;
- rounded[1].Y:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y) + WorldDy;
- end;
+ begin
+ rounded[Count].X:= hwRound(Gear^.X);
+ rounded[Count].Y:= hwRound(Gear^.Y);
+ rounded[Count + 1].X:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.X);
+ rounded[Count + 1].Y:= hwRound(PHedgehog(Gear^.Hedgehog)^.Gear^.Y);
+ end;
-if cnt > 0 then
+if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
begin
glDisable(GL_TEXTURE_2D);
glEnable(GL_LINE_SMOOTH);
+
+ glPushMatrix;
+
+ glTranslatef(WorldDx, WorldDy, 0);
glLineWidth(4.0);
- glColor4ub($A0, $A0, $A0, $C0);
+ glColor4ub($B0, $B0, $B0, $D0);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_INT, 0, @RopePoints.rounded[0]);
- glDrawArrays(GL_LINE_STRIP, 0, cnt + 1);
+ glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2);
glColor4f(1, 1, 1, 1);
+
+ glPopMatrix;
+
glEnable(GL_TEXTURE_2D);
- glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_LINE_SMOOTH)
end
end;