--- a/tests/lua/twothousandmines.lua Tue Dec 02 16:45:26 2014 -0500
+++ b/tests/lua/twothousandmines.lua Tue Dec 02 22:11:22 2014 +0100
@@ -1,30 +1,5 @@
--- spawns 2000 mines in a bit to see if engine can deal with it
- -- taken from http://code.google.com/p/hedgewars/wiki/LuaDrawing
- PointsBuffer = '' -- A string to accumulate points in
- function AddPoint(x, y, width, erase)
- PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff))
- if width then
- width = bor(width,0x80)
- if erase then
- width = bor(width,0x40)
- end
- PointsBuffer = PointsBuffer .. string.char(width)
- else
- PointsBuffer = PointsBuffer .. string.char(0)
- end
- if #PointsBuffer > 245 then
- ParseCommand('draw '..PointsBuffer)
- PointsBuffer = ''
- end
- end
- function FlushPoints()
- if #PointsBuffer > 0 then
- ParseCommand('draw '..PointsBuffer)
- PointsBuffer = ''
- end
- end
-
+HedgewarsScriptLoad("/Scripts/Draw.lua")
local ta_pointsize = 63
local ta_radius = (ta_pointsize * 10 + 6) / 2