hedgewars/uVariables.pas
changeset 5316 191cd6c06203
parent 5296 0bb518ad2da8
child 5319 51d8e4747876
--- a/hedgewars/uVariables.pas	Sun Jun 26 02:47:36 2011 +0200
+++ b/hedgewars/uVariables.pas	Sun Jun 26 13:38:47 2011 -0400
@@ -778,7 +778,7 @@
             NameTex: nil;
             Probability: 0;
             NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse or ammoprop_SetBounce;
                 Count: AMMO_INFINITE;
                 NumPerTurn: 0;
                 Timer: 3000;
@@ -801,7 +801,7 @@
             NameTex: nil;
             Probability: 100;
             NumberInCase: 3;
-            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse or ammoprop_SetBounce;
                 Count: 5;
                 NumPerTurn: 0;
                 Timer: 3000;
@@ -966,7 +966,7 @@
             NameTex: nil;
             Probability: 100;
             NumberInCase: 1;
-            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
+            Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse or ammoprop_SetBounce;
                 Count: 2;
                 NumPerTurn: 0;
                 Timer: 0;
@@ -1164,7 +1164,8 @@
                             ammoprop_NeedTarget or
                             ammoprop_AttackingPut or
                             ammoprop_DontHold or
-                            ammoprop_NotBorder;
+                            ammoprop_NotBorder or
+                            ammoprop_SetBounce;
                 Count: 1;
                 NumPerTurn: 0;
                 Timer: 0;
@@ -1849,7 +1850,7 @@
             NameTex: nil;
             Probability: 0;
             NumberInCase: 1;
-            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+            Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse or ammoprop_SetBounce;
                 Count: AMMO_INFINITE;
                 NumPerTurn: 0;
                 Timer: 3000;