--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Thu Dec 12 02:52:37 2013 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Fri Dec 13 13:50:14 2013 +0200
@@ -156,7 +156,6 @@
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onHeroAtFirstBattle, {hero.gear}, heroAtFirstBattle, {hero.gear}, 1)
- AddEvent(onHeroFleeFirstBattle, {hero.gear}, heroFleeFirstBattle, {hero.gear}, 1)
AddEvent(onHeroAtCheckpoint4, {hero.gear}, heroAtCheckpoint4, {hero.gear}, 0)
AddEvent(onHeroAtThirdBattle, {hero.gear}, heroAtThirdBattle, {hero.gear}, 0)
AddEvent(onCheckForWin1, {hero.gear}, checkForWin1, {hero.gear}, 0)
@@ -210,6 +209,7 @@
end
if checkPointReached == 1 then
+ AddEvent(onHeroFleeFirstBattle, {hero.gear}, heroFleeFirstBattle, {hero.gear}, 1)
AddEvent(onHeroAtCheckpoint2, {hero.gear}, heroAtCheckpoint2, {hero.gear}, 0)
AddEvent(onHeroAtCheckpoint3, {hero.gear}, heroAtCheckpoint3, {hero.gear}, 0)
-- crates
@@ -324,16 +324,16 @@
end
function onHeroAtFirstBattle(gear)
- if not hero.dead and not heroIsInBattle and GetHealth(smuggler1.gear) and GetX(hero.gear) <= 1450
- and GetY(hero.gear) <= GetY(smuggler1.gear)+5 and GetY(hero.gear) >= GetY(smuggler1.gear)-5 then
+ if not hero.dead and not heroIsInBattle and GetHealth(smuggler1.gear) and GetX(hero.gear) <= 1450 and GetX(hero.gear) > 80
+ and GetY(hero.gear) <= GetY(smuggler1.gear)+5 and GetY(hero.gear) >= GetY(smuggler1.gear)-40 and StoppedGear(hero.gear) then
return true
end
return false
end
function onHeroFleeFirstBattle(gear)
- if not hero.dead and GetHealth(smuggler1.gear) and heroIsInBattle and ongoingBattle == 1 and (GetX(hero.gear) > 1450
- or (GetY(hero.gear) < GetY(smuggler1.gear)-80 or GetY(hero.gear) > smuggler1.y+300)) then
+ if GetHealth(hero.gear) and GetHealth(smuggler1.gear) and heroIsInBattle
+ and distance(hero.gear, smuggler1.gear) > 1400 and StoppedGear(hero.gear) then
return true
end
return false
@@ -342,7 +342,7 @@
-- saves the location of the hero and prompts him for the second battle
function onHeroAtCheckpoint2(gear)
if not hero.dead and GetX(hero.gear) > 1000 and GetX(hero.gear) < 1100
- and GetY(hero.gear) > 590 and GetY(hero.gear) < 700 then
+ and GetY(hero.gear) > 590 and GetY(hero.gear) < 700 and StoppedGear(hero.gear) then
return true
end
return false
@@ -350,7 +350,7 @@
function onHeroAtCheckpoint3(gear)
if not hero.dead and GetX(hero.gear) > 1610 and GetX(hero.gear) < 1680
- and GetY(hero.gear) > 850 and GetY(hero.gear) < 1000 then
+ and GetY(hero.gear) > 850 and GetY(hero.gear) < 1000 and StoppedGear(hero.gear) then
return true
end
return false
@@ -506,6 +506,9 @@
function secondBattle()
-- second battle
+ if heroIsInBattle and ongoingBattle == 1 then
+ AnimSay(smuggler1.gear, loc("Get him Spike!"), SAY_SHOUT, 4000)
+ end
heroIsInBattle = true
ongoingBattle = 2
AnimSay(smuggler2.gear, loc("This is seems like a wealthy hedgehog, nice..."), SAY_THINK, 5000)