--- a/hedgewars/uCursor.pas Sun Nov 12 17:25:17 2017 +0100
+++ b/hedgewars/uCursor.pas Sun Nov 12 17:41:01 2017 +0100
@@ -6,7 +6,6 @@
procedure resetPosition;
procedure updatePosition;
procedure handlePositionUpdate(x, y: LongInt);
-procedure setSystemCursor(enabled: boolean);
implementation
@@ -19,16 +18,28 @@
procedure resetPosition;
begin
+ // Move curser by 1px in case it's already centered.
+ // The game camera in the Alpha for 0.9.23 screwed up if
+ // the game started with the mouse already being centered.
+ // This fixes it, but we might have overlooked a related
+ // bug somewhere else.
+ // No big deal since this function is (so far) only called once.
+ SDL_WarpMouse((cScreenWidth div 2) + 1, cScreenHeight div 2);
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;
procedure updatePosition;
var x, y: LongInt;
begin
- SDL_GetRelativeMouseState(@x, @y);
+ SDL_GetMouseState(@x, @y);
- if(x <> 0) or (y <> 0) then
- handlePositionUpdate(x, y);
+ if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
+ begin
+ handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);
+
+ if cHasFocus then
+ SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
+ end
end;
procedure handlePositionUpdate(x, y: LongInt);
@@ -37,21 +48,4 @@
CursorPoint.Y:= CursorPoint.Y - y;
end;
-procedure setSystemCursor(enabled: boolean);
-begin
- if enabled then
- begin
- SDL_SetRelativeMouseMode(false);
- if cHasFocus then
- resetPosition();
- SDL_ShowCursor(1);
- end
- else
- begin
- SDL_ShowCursor(0);
- SDL_GetRelativeMouseState(nil, nil);
- SDL_SetRelativeMouseMode(true);
- end;
-end;
-
end.