--- a/cocoaTouch/SDLOverrides/SDL_uikitwindow.m Sat May 15 09:21:25 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,124 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga, mods for Hedgewars by Vittorio Giovara
- slouken@libsdl.org, vittorio.giovara@gmail.com
- */
-#include "SDL_config.h"
-
-#include "SDL_video.h"
-#include "SDL_mouse.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-#include "SDL_uikitvideo.h"
-#include "SDL_uikitevents.h"
-#include "SDL_uikitwindow.h"
-#import "SDL_uikitappdelegate.h"
-
-#import "SDL_uikitopenglview.h"
-#import "SDL_renderer_sw.h"
-
-#include <UIKit/UIKit.h>
-#include <Foundation/Foundation.h>
-
-static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
- SDL_WindowData *data;
-
- /* Allocate the window data */
- data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
- if (!data) {
- SDL_OutOfMemory();
- return -1;
- }
- data->window = window;
- data->uiwindow = uiwindow;
- data->view = nil;
-
- /* Fill in the SDL window with the window data */
- {
- window->x = 0;
- window->y = 0;
- window->w = (int)uiwindow.frame.size.width;
- window->h = (int)uiwindow.frame.size.height;
- }
-
- window->driverdata = data;
-
- window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
- window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */
- window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
- window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
- window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
-
- /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
- if (window->flags & SDL_WINDOW_BORDERLESS) {
- [UIApplication sharedApplication].statusBarHidden = YES;
- }
- else {
- [UIApplication sharedApplication].statusBarHidden = NO;
- }
-
- return 0;
-
-}
-
-int UIKit_CreateWindow(_THIS, SDL_Window *window) {
- /* We currently only handle single window applications on iPhone
- if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
- SDL_SetError("Window already exists, no multi-window support.");
- return -1;
- }*/
-
- // ignore the size user requested, and make a fullscreen window
- //UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
-
- // since we handle the window with a NIB, we don't need the initialization above
- if (SetupWindowData(_this, window, [SDLUIKitDelegate sharedAppDelegate].uiwindow, SDL_TRUE) < 0) {
- SDL_SetError("SetupWindowData() failed");
- //[uiwindow release];
- return -1;
- }
-
- // This saves the main window in the app delegate so event callbacks can do stuff on the window.
- // This assumes a single window application design and needs to be fixed for multiple windows.
- [SDLUIKitDelegate sharedAppDelegate].window = window;
-
- //[SDLUIKitDelegate sharedAppDelegate].uiwindow = uiwindow;
- //[uiwindow release]; /* release the window (the app delegate has retained it) */
-
- return 1;
-
-}
-
-void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
- /* don't worry, the delegate will automatically release the window */
-
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
- if (data) {
- SDL_free( window->driverdata );
- }
-
- /* this will also destroy the window */
- [SDLUIKitDelegate sharedAppDelegate].window = NULL;
- //[SDLUIKitDelegate sharedAppDelegate].uiwindow = nil;
-
-}
-
-/* vi: set ts=4 sw=4 expandtab: */