--- a/hedgewars/GSHandlers.inc Sun Mar 28 12:02:51 2010 +0000
+++ b/hedgewars/GSHandlers.inc Sun Mar 28 16:35:44 2010 +0000
@@ -236,9 +236,10 @@
else
Gear^.State:= Gear^.State or gstMoving;
-if ((Gear^.Damage <> 0) or ((Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving))) and
- ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)) then
- PlaySound(Gear^.ImpactSound);
+if (Gear^.nImpactSounds > 0) then
+ if ((Gear^.Damage <> 0) or ((Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving))) and
+ ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)) then
+ PlaySound(TSound(ord(Gear^.ImpactSound) + GetRandom(Gear^.nImpactSounds)));
end;
////////////////////////////////////////////////////////////////////////////////
@@ -318,19 +319,11 @@
if Gear^.Kind = gtHellishBomb then
begin
- if (Gear^.Timer > 3000) and ((Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving)) and
- ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)) then
- case random(4) of
- 0: Gear^.ImpactSound:= sndHellishImpact1;
- 1: Gear^.ImpactSound:= sndHellishImpact2;
- 2: Gear^.ImpactSound:= sndHellishImpact3;
- 3: Gear^.ImpactSound:= sndHellishImpact4
- end;
if Gear^.Timer = 3000 then
begin
+ Gear^.nImpactSounds:= 0;
PlaySound(sndHellish);
- Gear^.ImpactSound:= sndNone
end;
if (GameTicks and $3F) = 0 then