--- a/hedgewars/uWorld.pas Sun Dec 07 14:36:28 2014 -0500
+++ b/hedgewars/uWorld.pas Mon Dec 08 09:35:14 2014 -0500
@@ -404,17 +404,12 @@
// for uStore texture resetting
procedure ResetWorldTex;
begin
- FreeTexture(fpsTexture);
- fpsTexture:= nil;
- FreeTexture(timeTexture);
- timeTexture:= nil;
- FreeTexture(missionTex);
- missionTex:= nil;
- FreeTexture(recTexture);
- recTexture:= nil;
- FreeTexture(AmmoMenuTex);
+ FreeAndNilTexture(fpsTexture);
+ FreeAndNilTexture(timeTexture);
+ FreeAndNilTexture(missionTex);
+ FreeAndNilTexture(recTexture);
+ FreeAndNilTexture(AmmoMenuTex);
AmmoMenuInvalidated:= true;
- AmmoMenuTex:= nil;
end;
function GetAmmoMenuTexture(Ammo: PHHAmmo): PTexture;
@@ -566,7 +561,7 @@
if(AmmoMenuInvalidated) then
begin
AmmoMenuInvalidated:= false;
- FreeTexture(AmmoMenuTex);
+ FreeAndNilTexture(AmmoMenuTex);
AmmoMenuTex:= GetAmmoMenuTexture(Ammo);
{$IFDEF USE_LANDSCAPE_AMMOMENU}
@@ -749,7 +744,7 @@
bShowAmmoMenu:= false;
SetWeapon(Ammo^[Slot, Pos].AmmoType);
bSelected:= false;
- FreeWeaponTooltip;
+ FreeAndNilTexture(WeaponTooltipTex);
{$IFDEF USE_TOUCH_INTERFACE}//show the aiming buttons + animation
if (Ammo^[Slot, Pos].Propz and ammoprop_NeedUpDown) <> 0 then
begin
@@ -772,7 +767,7 @@
end
end
else
- FreeWeaponTooltip;
+ FreeAndNilTexture(WeaponTooltipTex);
if (WeaponTooltipTex <> nil) and (AMShiftX = 0) and (AMShiftY = 0) then
{$IFDEF USE_LANDSCAPE_AMMOMENU}
@@ -1682,7 +1677,7 @@
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
tmpSurface:= doSurfaceConversion(tmpSurface);
- FreeTexture(timeTexture);
+ FreeAndNilTexture(timeTexture);
timeTexture:= Surface2Tex(tmpSurface, false);
SDL_FreeSurface(tmpSurface)
end;
@@ -1700,7 +1695,7 @@
s:= inttostr(FPS) + ' fps';
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
tmpSurface:= doSurfaceConversion(tmpSurface);
- FreeTexture(fpsTexture);
+ FreeAndNilTexture(fpsTexture);
fpsTexture:= Surface2Tex(tmpSurface, false);
SDL_FreeSurface(tmpSurface)
end;
@@ -1763,7 +1758,7 @@
s:= 'rec';
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fntBig].Handle, Str2PChar(s), cWhiteColorChannels);
tmpSurface:= doSurfaceConversion(tmpSurface);
- FreeTexture(recTexture);
+ FreeAndNilTexture(recTexture);
recTexture:= Surface2Tex(tmpSurface, false);
SDL_FreeSurface(tmpSurface)
end;
@@ -2001,7 +1996,7 @@
if time = 0 then
time:= 5000;
missionTimer:= time;
-FreeTexture(missionTex);
+FreeAndNilTexture(missionTex);
if icon > -1 then
begin