--- a/hedgewars/uLandTemplates.pas Tue Jan 27 15:34:37 2009 +0000
+++ b/hedgewars/uLandTemplates.pas Tue Jan 27 15:44:40 2009 +0000
@@ -42,89 +42,47 @@
// Hi unC0Rr. Yeah, I know this is kind of lame. Real templates should probably
// be made from scratch for taller/wider area. But hey, for testing.
// The first 18 are in all 4 quadrants, the last 18 are in only the bottom 2
-const Template0Points: array[0..37] of TSDL_Rect =
+const Template0Points: array[0..18] of TSDL_Rect =
(
- (x: 410; y: 1024; w: 1; h: 1),
- (x: 160; y: 760; w: 130; h: 170),
- (x: 342; y: 706; w: 316; h: 150),
- (x: 238; y: 386; w: 270; h: 180),
- (x: 246; y: 176; w: 242; h: 156),
- (x: 552; y: 128; w: 610; h: 300),
- (x: 750; y: 468; w: 352; h: 324),
- (x: 650; y: 1024; w: 500; h: 1),
- (x: 1250; y: 1100; w: 1; h: 1),
- (x: 1490; y: 1024; w: 1; h: 1),
- (x: 1452; y: 904; w: 74; h: 12),
- (x: 1248; y: 575; w: 68; h: 425),
- (x: 1426; y: 592; w: 140; h: 142),
- (x: 1310; y: 192; w: 150; h: 350),
- (x: 1588; y: 194; w: 148; h: 242),
- (x: 1618; y: 472; w: 276; h: 314),
- (x: 1710; y: 850; w: 130; h: 86),
- (x: 1734; y: 1024; w: 1; h: 1),
- (x: NTPX; y: 0; w: 1; h: 1),
- (x: 2458; y: 1024; w: 1; h: 1), // X + 2048
- (x: 2208; y: 760; w: 130; h: 170),
- (x: 2390; y: 706; w: 316; h: 150),
- (x: 2286; y: 386; w: 270; h: 180),
- (x: 2294; y: 176; w: 242; h: 156),
- (x: 2600; y: 128; w: 610; h: 300),
- (x: 2798; y: 468; w: 352; h: 324),
- (x: 2698; y: 1024; w: 500; h: 1),
- (x: 3298; y: 1100; w: 1; h: 1),
- (x: 3538; y: 1024; w: 1; h: 1),
- (x: 3500; y: 904; w: 74; h: 12),
- (x: 3296; y: 575; w: 68; h: 425),
- (x: 3474; y: 592; w: 140; h: 142),
- (x: 3358; y: 192; w: 150; h: 350),
- (x: 3636; y: 194; w: 148; h: 242),
- (x: 3666; y: 472; w: 276; h: 314),
- (x: 3758; y: 850; w: 130; h: 86),
- (x: 3782; y: 1024; w: 1; h: 1),
+ (x: 324; y: 1656; w: 196; h: 204),
+ (x: 224; y: 1496; w: 404; h: 60),
+ (x: 240; y: 1168; w: 464; h: 152),
+ (x: 876; y: 1136; w: 168; h: 348),
+ (x: 1204; y: 956; w: 148; h: 700),
+ (x: 1516; y: 952; w: 192; h: 664),
+ (x: 1808; y: 960; w: 328; h: 496),
+ (x: 2292; y: 992; w: 184; h: 492),
+ (x: 2664; y: 1116; w: 196; h: 340),
+ (x: 3004; y: 1008; w: 176; h: 480),
+ (x: 3260; y: 1268; w: 120; h: 348),
+ (x: 3476; y: 1360; w: 208; h: 448),
+ (x: 3268; y: 1856; w: 192; h: 96),
+ (x: 2876; y: 1564; w: 204; h: 380),
+ (x: 2240; y: 1648; w: 344; h: 324),
+ (x: 1584; y: 1696; w: 440; h: 300),
+ (x: 892; y: 1752; w: 324; h: 184),
+ (x: 576; y: 1876; w: 16; h: 28),
(x: NTPX; y: 0; w: 1; h: 1)
);
Template0FPoints: array[0..0] of TPoint =
(
(x: 2047; y: 0)
);
-const Template1Points: array[0..4] of TSDL_Rect =
- (
- (x: 100; y: 100; w: 1; h: 1),
- (x: 100; y: 100; w: 3000; h: 1500),
- (x: 500; y: 500; w: 2000; h: 1000),
- (x: 4000; y: 2000; w: 1; h: 1),
- (x: NTPX; y: 0; w: 1; h: 1)
- );
- Template1FPoints: array[0..0] of TPoint =
- (
- (x: 2047; y: 0)
- );
//////////////////////////////////////////////////////////////////////////////
/////////////////// END MIRRORED TWO TIMES ///////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
-const EdgeTemplates: array[0..1] of TEdgeTemplate =
+const EdgeTemplates: array[0..0] of TEdgeTemplate =
(
(BasePoints: @Template0Points;
BasePointsCount: Succ(High(Template0Points));
FillPoints: @Template0FPoints;
FillPointsCount: Succ(High(Template0FPoints));
- BezierizeCount: 3;
- RandPassesCount: 8;
+ BezierizeCount: 2;
+ RandPassesCount: 10;
TemplateHeight: 1024; TemplateWidth: 4096;
- canMirror: true; canFlip: false; isNegative: false; canInvert: true;
-// Yes. I know this isn't a good map to invert, just testing
- ),
- (BasePoints: @Template1Points;
- BasePointsCount: Succ(High(Template1Points));
- FillPoints: @Template0FPoints;
- FillPointsCount: Succ(High(Template1FPoints));
- BezierizeCount: 6;
- RandPassesCount: 8;
- TemplateHeight: 2048; TemplateWidth: 4096;
canMirror: true; canFlip: false; isNegative: true; canInvert: false;
-// make a decent cave about one time in, oh, 5 or 6 :-/
)
);