--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit03.lua Fri Dec 06 17:01:40 2013 +0100
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit03.lua Fri Dec 06 20:38:48 2013 +0100
@@ -19,7 +19,7 @@
loc("You'll get an extra Sniper Rifle every time you kill an enemy hog with a limit of max 4 rifles").."|"..
loc("You'll get an extra Teleport every time you kill an enemy hog with a limit of max 2 teleports").."|"..
loc("The first turn will last 25 sec and every other turn 15 sec").."|"..
- loc("If you skip the game your time left will be added to your next turn").."|"..
+ loc("If you skip a turn then the turn time left will be added to your next turn").."|"..
loc("Some parts of the land are indestructible")
-- dialogs
local dialog01 = {}
@@ -79,7 +79,7 @@
Explosives = 0
Map = "fruit03_map"
Theme = "Fruit"
-
+
-- Hog Solo
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
@@ -91,15 +91,15 @@
for i=1,table.getn(enemiesEven) do
enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[math.random(1,table.getn(hats))])
AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y)
- end
+ end
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
for i=1,table.getn(enemiesOdd) do
enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[math.random(1,table.getn(hats))])
AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y)
end
-
+
initCheckpoint("fruit03")
-
+
AnimInit()
AnimationSetup()
end
@@ -108,10 +108,10 @@
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0)
-
+
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0)
-
+
--hero ammo
AddAmmo(hero.gear, amTeleport, 2)
AddAmmo(hero.gear, amSniperRifle, 2)
@@ -125,7 +125,7 @@
AddAmmo(enemiesEven[1].gear, amSniperRifle, 100)
AddAmmo(enemiesEven[1].gear, amWatermelon, 1)
AddAmmo(enemiesEven[1].gear, amGrenade, 5)
-
+
SendHealthStatsOff()
AddAnim(dialog01)
end
@@ -171,7 +171,7 @@
function onPrecise()
if GameTime > 3000 then
- SetAnimSkip(true)
+ SetAnimSkip(true)
end
end
@@ -203,8 +203,8 @@
function heroDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
- SendStat(siCustomAchievement, loc("You have to eliminate all the enemies"))
- SendStat(siCustomAchievement, loc("Read the Challenge Objectives from within the mission for more details"))
+ SendStat(siCustomAchievement, loc("You have to eliminate all the enemies"))
+ SendStat(siCustomAchievement, loc("Read the Challenge Objectives from within the mission for more details"))
SendStat(siPlayerKills,'1',teamB.name)
SendStat(siPlayerKills,'0',teamA.name)
EndGame()
@@ -213,8 +213,8 @@
function heroWin(gear)
saveBonus(2, 1)
SendStat(siGameResult, loc("Congratulations, you won!"))
- SendStat(siCustomAchievement, loc("You complete the mission in "..TotalRounds.." rounds"))
- SendStat(siCustomAchievement, loc("You will gain some extra ammo from the crates the next time you play the \"Getting to the device\" mission"))
+ SendStat(siCustomAchievement, loc("You complete the mission in "..TotalRounds.." rounds"))
+ SendStat(siCustomAchievement, loc("You will gain some extra ammo from the crates the next time you play the \"Getting to the device\" mission"))
SendStat(siPlayerKills,'1',teamA.name)
EndGame()
end
@@ -243,7 +243,7 @@
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you skip the game your time left will be added to your next turn"), 5000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Some parts of the land are indestructible"), 5000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
- table.insert(dialog01, {func = startBattle, args = {hero.gear}})
+ table.insert(dialog01, {func = startBattle, args = {hero.gear}})
end
------------------ Other Functions -------------------