--- a/hedgewars/uLand.pas Thu Jun 11 15:57:51 2009 +0000
+++ b/hedgewars/uLand.pas Fri Jun 12 00:39:36 2009 +0000
@@ -78,7 +78,7 @@
digest:= s
else
{$IFDEF IPHONEOS}
- //TryDo(s = digest, 'Different maps generated, sorry', false)
+ //TryDo(s = digest, 'Different maps generated, sorry', false) FIXME - digest calc needs endian handling
{$ELSE}
TryDo(s = digest, 'Different maps generated, sorry', true)
{$ENDIF}
@@ -632,8 +632,8 @@
// Hi unC0Rr.
// This is a function that Tiy assures me would not be good for gameplay.
// It allows the setting of arbitrary portions of landscape as indestructible, or regular, or even blank.
-// He said I could add it here only when I swore it wouldn't impact gameplay. Which, as far as I can tell, is true.
-// I'd just like to play with it with my friends if you don't mind.
+// He said I could add it here only when I swore it would not impact gameplay. Which, as far as I can tell, is true.
+// I would just like to play with it with my friends if you do not mind.
// Can allow for amusing maps.
procedure LoadMask;
var tmpsurf: PSDL_Surface;
@@ -677,7 +677,7 @@
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', true, true, true);
TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true);
-// unC0Rr - should this be passed from the GUI? I'm not sure which layer does what
+// unC0Rr - should this be passed from the GUI? I am not sure which layer does what
s:= Pathz[ptMapCurrent] + '/map.cfg';
WriteLnToConsole('Fetching map HH limit');
Assign(f, s);