--- a/QTfrontend/hwform.cpp Sat Mar 06 10:54:24 2010 +0000
+++ b/QTfrontend/hwform.cpp Sat Mar 06 10:59:20 2010 +0000
@@ -75,21 +75,21 @@
: QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0)
{
#ifdef USE_XFIRE
- xfire_init();
+ xfire_init();
#endif
gameSettings = new QSettings(cfgdir->absolutePath() + "/hedgewars.ini", QSettings::IniFormat);
frontendEffects = gameSettings->value("video/frontendeffects", true).toBool();
playerHash = QString(QCryptographicHash::hash(gameSettings->value("net/nick","").toString().toLatin1(), QCryptographicHash::Md5).toHex());
- ui.setupUi(this);
+ ui.setupUi(this);
- CustomizePalettes();
-
- ui.pageOptions->CBResolution->addItems(sdli.getResolutions());
+ CustomizePalettes();
+
+ ui.pageOptions->CBResolution->addItems(sdli.getResolutions());
- config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini");
+ config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini");
- namegen = new HWNamegen();
+ namegen = new HWNamegen();
#ifdef __APPLE__
panel = new M3Panel;
@@ -97,107 +97,107 @@
AutoUpdater* updater;
CocoaInitializer initializer;
updater = new SparkleAutoUpdater(SPARKLE_APPCAST_URL);
- if(updater && config->isAutoUpdateEnabled())
+ if(updater && config->isAutoUpdateEnabled())
updater->checkForUpdates();
#endif
#endif
- UpdateTeamsLists();
- UpdateWeapons();
+ UpdateTeamsLists();
+ UpdateWeapons();
- connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool)));
- onFrontendFullscreen(config->isFrontendFullscreen());
+ connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool)));
+ onFrontendFullscreen(config->isFrontendFullscreen());
- connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer()));
- connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup()));
- connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNetType()));
- connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo()));
- connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed()));
- connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked()));
+ connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer()));
+ connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup()));
+ connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNetType()));
+ connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo()));
+ connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed()));
+ connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked()));
- connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave()));
- connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard()));
+ connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave()));
+ connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard()));
- connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &)));
- connect(ui.pageEditTeam->randTeamButton, SIGNAL(clicked()), this, SLOT(RandomNames()));
+ connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &)));
+ connect(ui.pageEditTeam->randTeamButton, SIGNAL(clicked()), this, SLOT(RandomNames()));
- connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
- connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)),
- ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
- connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
- connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
- connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
+ connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
+ connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)),
+ ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
+ connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
+ connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
+ connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
- connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
- connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo()));
+ connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
+ connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo()));
- connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam()));
- connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam()));
- connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions()));
- connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam()));
+ connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam()));
+ connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions()));
+ connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon()));
- connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
- connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons()));
+ connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon()));
+ connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
+ connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons()));
- connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect()));
- connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer()));
- connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16)));
+ connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect()));
+ connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer()));
+ connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16)));
- connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer()));
+ connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer()));
- connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
- ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
- connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
- ui.pageNetGame->BtnStart, SLOT(setEnabled(bool)));
- connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
- connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
- connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
+ connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
+ ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
+ connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
+ ui.pageNetGame->BtnStart, SLOT(setEnabled(bool)));
+ connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
+ connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
+ connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
- connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin()));
+ connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin()));
- connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame()));
- connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining()));
- connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer()));
- connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves()));
- connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos()));
- connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame()));
+ connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining()));
+ connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer()));
+ connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves()));
+ connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos()));
+ connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining()));
- connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining()));
+ connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()),
- ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first
- connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
- this, SLOT(UpdateWeapons())); // executed second
- connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
- this, SLOT(GoBack())); // executed third
+ connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()),
+ ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first
+ connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
+ this, SLOT(UpdateWeapons())); // executed second
+ connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
+ this, SLOT(GoBack())); // executed third
- connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageNetType->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
- connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet()));
- connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer()));
+ connect(ui.pageNetType->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
+ connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet()));
+ connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer()));
- ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini");
- ui.pageScheme->setModel(ammoSchemeModel);
- ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel);
+ ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini");
+ ui.pageScheme->setModel(ammoSchemeModel);
+ ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel);
wBackground = NULL;
if (config->isFrontendEffects()) {
@@ -208,49 +208,49 @@
wBackground->startAnimation();
}
- PagesStack.push(ID_PAGE_MAIN);
- GoBack();
+ PagesStack.push(ID_PAGE_MAIN);
+ GoBack();
}
#ifdef USE_XFIRE
void HWForm::updateXfire(void)
{
- if(hwnet)
- {
- xfire_setvalue(XFIRE_SERVER, !hwnet->getHost().compare("netserver.hedgewars.org:46631") ? "Official server" : hwnet->getHost().toAscii());
- switch(hwnet->getClientState())
- {
- case 1: // Connecting
- xfire_setvalue(XFIRE_STATUS, "Connecting");
- xfire_setvalue(XFIRE_NICKNAME, "-");
- xfire_setvalue(XFIRE_ROOM, "-");
- case 2: // In lobby
- xfire_setvalue(XFIRE_STATUS, "Online");
- xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii());
- xfire_setvalue(XFIRE_ROOM, "In game lobby");
- break;
- case 3: // In room
- xfire_setvalue(XFIRE_STATUS, "Online");
- xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii());
- xfire_setvalue(XFIRE_ROOM, (hwnet->getRoom() + " (waiting for players)").toAscii());
- break;
- case 5: // In game
- xfire_setvalue(XFIRE_STATUS, "Online");
- xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii());
- xfire_setvalue(XFIRE_ROOM, (hwnet->getRoom() + " (playing or spectating)").toAscii());
- break;
- default:
- break;
- }
- }
- else
- {
- xfire_setvalue(XFIRE_STATUS, "Offline");
- xfire_setvalue(XFIRE_NICKNAME, "-");
- xfire_setvalue(XFIRE_ROOM, "-");
- xfire_setvalue(XFIRE_SERVER, "-");
- }
- xfire_update();
+ if(hwnet)
+ {
+ xfire_setvalue(XFIRE_SERVER, !hwnet->getHost().compare("netserver.hedgewars.org:46631") ? "Official server" : hwnet->getHost().toAscii());
+ switch(hwnet->getClientState())
+ {
+ case 1: // Connecting
+ xfire_setvalue(XFIRE_STATUS, "Connecting");
+ xfire_setvalue(XFIRE_NICKNAME, "-");
+ xfire_setvalue(XFIRE_ROOM, "-");
+ case 2: // In lobby
+ xfire_setvalue(XFIRE_STATUS, "Online");
+ xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii());
+ xfire_setvalue(XFIRE_ROOM, "In game lobby");
+ break;
+ case 3: // In room
+ xfire_setvalue(XFIRE_STATUS, "Online");
+ xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii());
+ xfire_setvalue(XFIRE_ROOM, (hwnet->getRoom() + " (waiting for players)").toAscii());
+ break;
+ case 5: // In game
+ xfire_setvalue(XFIRE_STATUS, "Online");
+ xfire_setvalue(XFIRE_NICKNAME, hwnet->getNick().toAscii());
+ xfire_setvalue(XFIRE_ROOM, (hwnet->getRoom() + " (playing or spectating)").toAscii());
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ xfire_setvalue(XFIRE_STATUS, "Offline");
+ xfire_setvalue(XFIRE_NICKNAME, "-");
+ xfire_setvalue(XFIRE_ROOM, "-");
+ xfire_setvalue(XFIRE_SERVER, "-");
+ }
+ xfire_update();
}
#endif
@@ -265,779 +265,779 @@
void HWForm::CustomizePalettes()
{
- QList<QScrollBar *> allSBars = findChildren<QScrollBar *>();
- QPalette pal = palette();
- pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00));
- pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d));
- pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d));
- pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
+ QList<QScrollBar *> allSBars = findChildren<QScrollBar *>();
+ QPalette pal = palette();
+ pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00));
+ pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d));
+ pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d));
+ pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
- for (int i = 0; i < allSBars.size(); ++i)
- allSBars.at(i)->setPalette(pal);
+ for (int i = 0; i < allSBars.size(); ++i)
+ allSBars.at(i)->setPalette(pal);
}
void HWForm::UpdateWeapons()
{
- QVector<QComboBox*> combos;
- combos.push_back(ui.pageOptions->WeaponsName);
- combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName);
- combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName);
+ QVector<QComboBox*> combos;
+ combos.push_back(ui.pageOptions->WeaponsName);
+ combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName);
+ combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName);
- QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames();
+ QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames();
- for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) {
- (*it)->clear();
+ for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) {
+ (*it)->clear();
- for(int i = 0; i < names.size(); ++i)
- (*it)->addItem(names[i], ui.pageSelectWeapon->pWeapons->getWeaponsString(names[i]));
+ for(int i = 0; i < names.size(); ++i)
+ (*it)->addItem(names[i], ui.pageSelectWeapon->pWeapons->getWeaponsString(names[i]));
- int pos = (*it)->findText("Default");
- if (pos != -1) {
- (*it)->setCurrentIndex(pos);
- }
- }
+ int pos = (*it)->findText("Default");
+ if (pos != -1) {
+ (*it)->setCurrentIndex(pos);
+ }
+ }
}
void HWForm::UpdateTeamsLists(const QStringList* editable_teams)
{
- QStringList teamslist;
- if(editable_teams) {
- teamslist =* editable_teams;
- } else {
- teamslist = config->GetTeamsList();
- }
+ QStringList teamslist;
+ if(editable_teams) {
+ teamslist =* editable_teams;
+ } else {
+ teamslist = config->GetTeamsList();
+ }
- if(teamslist.empty()) {
- HWTeam defaultTeam("DefaultTeam");
- defaultTeam.SaveToFile();
- teamslist.push_back("DefaultTeam");
- }
+ if(teamslist.empty()) {
+ HWTeam defaultTeam("DefaultTeam");
+ defaultTeam.SaveToFile();
+ teamslist.push_back("DefaultTeam");
+ }
- ui.pageOptions->CBTeamName->clear();
- ui.pageOptions->CBTeamName->addItems(teamslist);
+ ui.pageOptions->CBTeamName->clear();
+ ui.pageOptions->CBTeamName->addItems(teamslist);
}
void HWForm::GoToMain()
{
- GoToPage(ID_PAGE_MAIN);
+ GoToPage(ID_PAGE_MAIN);
}
void HWForm::GoToSinglePlayer()
{
- GoToPage(ID_PAGE_SINGLEPLAYER);
+ GoToPage(ID_PAGE_SINGLEPLAYER);
}
void HWForm::GoToTraining()
{
- GoToPage(ID_PAGE_TRAINING);
+ GoToPage(ID_PAGE_TRAINING);
}
void HWForm::GoToSetup()
{
- GoToPage(ID_PAGE_SETUP);
+ GoToPage(ID_PAGE_SETUP);
}
void HWForm::GoToSelectNewWeapon()
{
- ui.pageSelectWeapon->pWeapons->setWeaponsName(tr("new"));
- GoToPage(ID_PAGE_SELECTWEAPON);
+ ui.pageSelectWeapon->pWeapons->setWeaponsName(tr("new"));
+ GoToPage(ID_PAGE_SELECTWEAPON);
}
void HWForm::GoToSelectWeapon()
{
- ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText());
- GoToPage(ID_PAGE_SELECTWEAPON);
+ ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText());
+ GoToPage(ID_PAGE_SELECTWEAPON);
}
void HWForm::GoToSelectWeaponSet(const QString & name)
{
- ui.pageSelectWeapon->pWeapons->setWeaponsName(name);
- GoToPage(ID_PAGE_SELECTWEAPON);
+ ui.pageSelectWeapon->pWeapons->setWeaponsName(name);
+ GoToPage(ID_PAGE_SELECTWEAPON);
}
void HWForm::GoToInfo()
{
- GoToPage(ID_PAGE_INFO);
+ GoToPage(ID_PAGE_INFO);
}
void HWForm::GoToMultiplayer()
{
- GoToPage(ID_PAGE_MULTIPLAYER);
+ GoToPage(ID_PAGE_MULTIPLAYER);
}
void HWForm::GoToSaves()
{
- ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save);
+ ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save);
- GoToPage(ID_PAGE_DEMOS);
+ GoToPage(ID_PAGE_DEMOS);
}
void HWForm::GoToDemos()
{
- ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo);
+ ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo);
- GoToPage(ID_PAGE_DEMOS);
+ GoToPage(ID_PAGE_DEMOS);
}
void HWForm::GoToNet()
{
- ui.pageNet->updateServersList();
+ ui.pageNet->updateServersList();
- GoToPage(ID_PAGE_NET);
+ GoToPage(ID_PAGE_NET);
}
void HWForm::GoToNetType()
{
- GoToPage(ID_PAGE_NETTYPE);
+ GoToPage(ID_PAGE_NETTYPE);
}
void HWForm::GoToNetServer()
{
- GoToPage(ID_PAGE_NETSERVER);
+ GoToPage(ID_PAGE_NETSERVER);
}
void HWForm::GoToSchemes()
{
- GoToPage(ID_PAGE_SCHEME);
+ GoToPage(ID_PAGE_SCHEME);
}
void HWForm::GoToAdmin()
{
- GoToPage(ID_PAGE_ADMIN);
+ GoToPage(ID_PAGE_ADMIN);
}
void HWForm::OnPageShown(quint8 id, quint8 lastid)
{
#ifdef USE_XFIRE
- updateXfire();
+ updateXfire();
#endif
- if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) {
- QStringList tmNames = config->GetTeamsList();
- TeamSelWidget* curTeamSelWidget;
+ if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) {
+ QStringList tmNames = config->GetTeamsList();
+ TeamSelWidget* curTeamSelWidget;
- if(id == ID_PAGE_MULTIPLAYER) {
- curTeamSelWidget = ui.pageMultiplayer->teamsSelect;
- } else {
- curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget;
- }
+ if(id == ID_PAGE_MULTIPLAYER) {
+ curTeamSelWidget = ui.pageMultiplayer->teamsSelect;
+ } else {
+ curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget;
+ }
- QList<HWTeam> teamsList;
- for(QStringList::iterator it = tmNames.begin(); it != tmNames.end(); it++) {
- HWTeam team(*it);
- team.LoadFromFile();
- teamsList.push_back(team);
- }
+ QList<HWTeam> teamsList;
+ for(QStringList::iterator it = tmNames.begin(); it != tmNames.end(); it++) {
+ HWTeam team(*it);
+ team.LoadFromFile();
+ teamsList.push_back(team);
+ }
- if(lastid == ID_PAGE_SETUP) { // _TEAM
- if (editedTeam) {
- curTeamSelWidget->addTeam(*editedTeam);
- }
- } else if(lastid != ID_PAGE_GAMESTATS
- && lastid != ID_PAGE_INGAME
- && lastid != ID_PAGE_SCHEME
- && lastid != ID_PAGE_SELECTWEAPON) {
- curTeamSelWidget->resetPlayingTeams(teamsList);
- }
- } else
- if (id == ID_PAGE_GAMESTATS)
- {
- ui.pageGameStats->renderStats();
- }
+ if(lastid == ID_PAGE_SETUP) { // _TEAM
+ if (editedTeam) {
+ curTeamSelWidget->addTeam(*editedTeam);
+ }
+ } else if(lastid != ID_PAGE_GAMESTATS
+ && lastid != ID_PAGE_INGAME
+ && lastid != ID_PAGE_SCHEME
+ && lastid != ID_PAGE_SELECTWEAPON) {
+ curTeamSelWidget->resetPlayingTeams(teamsList);
+ }
+ } else
+ if (id == ID_PAGE_GAMESTATS)
+ {
+ ui.pageGameStats->renderStats();
+ }
- // load and save ignore/friends lists
- if(lastid == ID_PAGE_MULTIPLAYER || lastid == ID_PAGE_NETGAME) // leaving a room
- ui.pageNetGame->pChatWidget->saveLists(ui.pageOptions->editNetNick->text());
- else if(lastid == ID_PAGE_ROOMSLIST) // leaving the lobby
- ui.pageRoomsList->chatWidget->saveLists(ui.pageOptions->editNetNick->text());
- if(id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) // joining a room
- ui.pageNetGame->pChatWidget->loadLists(ui.pageOptions->editNetNick->text());
- else if(id == ID_PAGE_ROOMSLIST) // joining the lobby
- ui.pageRoomsList->chatWidget->loadLists(ui.pageOptions->editNetNick->text());
+ // load and save ignore/friends lists
+ if(lastid == ID_PAGE_MULTIPLAYER || lastid == ID_PAGE_NETGAME) // leaving a room
+ ui.pageNetGame->pChatWidget->saveLists(ui.pageOptions->editNetNick->text());
+ else if(lastid == ID_PAGE_ROOMSLIST) // leaving the lobby
+ ui.pageRoomsList->chatWidget->saveLists(ui.pageOptions->editNetNick->text());
+ if(id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) // joining a room
+ ui.pageNetGame->pChatWidget->loadLists(ui.pageOptions->editNetNick->text());
+ else if(id == ID_PAGE_ROOMSLIST) // joining the lobby
+ ui.pageRoomsList->chatWidget->loadLists(ui.pageOptions->editNetNick->text());
}
void HWForm::GoToPage(quint8 id)
{
- quint8 lastid = ui.Pages->currentIndex();
- PagesStack.push(ui.Pages->currentIndex());
- OnPageShown(id, lastid);
- ui.Pages->setCurrentIndex(id);
+ quint8 lastid = ui.Pages->currentIndex();
+ PagesStack.push(ui.Pages->currentIndex());
+ OnPageShown(id, lastid);
+ ui.Pages->setCurrentIndex(id);
}
void HWForm::GoBack()
{
- quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop();
- quint8 curid = ui.Pages->currentIndex();
- ui.Pages->setCurrentIndex(id);
- OnPageShown(id, curid);
+ quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop();
+ quint8 curid = ui.Pages->currentIndex();
+ ui.Pages->setCurrentIndex(id);
+ OnPageShown(id, curid);
- if (id == ID_PAGE_CONNECTING)
- GoBack();
- if (id == ID_PAGE_NETSERVER)
- GoBack();
- if ((!hwnet) && (id == ID_PAGE_ROOMSLIST))
- GoBack();
+ if (id == ID_PAGE_CONNECTING)
+ GoBack();
+ if (id == ID_PAGE_NETSERVER)
+ GoBack();
+ if ((!hwnet) && (id == ID_PAGE_ROOMSLIST))
+ GoBack();
- if ((!hwnet) || (!hwnet->isInRoom()))
- if (id == ID_PAGE_NETGAME || id == ID_PAGE_NETGAME)
- GoBack();
+ if ((!hwnet) || (!hwnet->isInRoom()))
+ if (id == ID_PAGE_NETGAME || id == ID_PAGE_NETGAME)
+ GoBack();
- if (curid == ID_PAGE_ROOMSLIST) NetDisconnect();
+ if (curid == ID_PAGE_ROOMSLIST) NetDisconnect();
- if (curid == ID_PAGE_SCHEME)
- ammoSchemeModel->Save();
+ if (curid == ID_PAGE_SCHEME)
+ ammoSchemeModel->Save();
}
void HWForm::btnExitPressed()
{
- eggTimer.start();
+ eggTimer.start();
}
void HWForm::btnExitClicked()
{
- if (eggTimer.elapsed() < 3000){
+ if (eggTimer.elapsed() < 3000){
#ifdef __APPLE__
panel->showInstallController();
#endif
- close();
- }
+ close();
+ }
else
- {
- QPushButton * btn = findChild<QPushButton *>("imageButt");
- if (btn)
- {
- btn->setIcon(QIcon(":/res/bonus.png"));
- }
- }
+ {
+ QPushButton * btn = findChild<QPushButton *>("imageButt");
+ if (btn)
+ {
+ btn->setIcon(QIcon(":/res/bonus.png"));
+ }
+ }
}
void HWForm::IntermediateSetup()
{
- quint8 id=ui.Pages->currentIndex();
- TeamSelWidget* curTeamSelWidget;
+ quint8 id=ui.Pages->currentIndex();
+ TeamSelWidget* curTeamSelWidget;
- if(id == ID_PAGE_MULTIPLAYER) {
- curTeamSelWidget = ui.pageMultiplayer->teamsSelect;
- } else {
- curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget;
- }
+ if(id == ID_PAGE_MULTIPLAYER) {
+ curTeamSelWidget = ui.pageMultiplayer->teamsSelect;
+ } else {
+ curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget;
+ }
- QList<HWTeam> teams = curTeamSelWidget->getDontPlayingTeams();
- QStringList tmnames;
- for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) {
- tmnames += it->TeamName;
- }
- UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring
+ QList<HWTeam> teams = curTeamSelWidget->getDontPlayingTeams();
+ QStringList tmnames;
+ for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) {
+ tmnames += it->TeamName;
+ }
+ UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring
- GoToPage(ID_PAGE_SETUP);
+ GoToPage(ID_PAGE_SETUP);
}
void HWForm::NewTeam()
{
- editedTeam = new HWTeam("unnamed");
- editedTeam->SetToPage(this);
- GoToPage(ID_PAGE_SETUP_TEAM);
+ editedTeam = new HWTeam("unnamed");
+ editedTeam->SetToPage(this);
+ GoToPage(ID_PAGE_SETUP_TEAM);
}
void HWForm::EditTeam()
{
- editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
- editedTeam->LoadFromFile();
- editedTeam->SetToPage(this);
- GoToPage(ID_PAGE_SETUP_TEAM);
+ editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
+ editedTeam->LoadFromFile();
+ editedTeam->SetToPage(this);
+ GoToPage(ID_PAGE_SETUP_TEAM);
}
void HWForm::RandomNames()
{
- editedTeam->GetFromPage(this);
- namegen->TeamRandomNames(editedTeam,FALSE);
- editedTeam->SetToPage(this);
+ editedTeam->GetFromPage(this);
+ namegen->TeamRandomNames(editedTeam,FALSE);
+ editedTeam->SetToPage(this);
}
void HWForm::RandomName(const int &i)
{
- editedTeam->GetFromPage(this);
- namegen->TeamRandomName(editedTeam,i);
- editedTeam->SetToPage(this);
+ editedTeam->GetFromPage(this);
+ namegen->TeamRandomName(editedTeam,i);
+ editedTeam->SetToPage(this);
}
void HWForm::TeamSave()
{
- editedTeam->GetFromPage(this);
- editedTeam->SaveToFile();
- delete editedTeam;
- editedTeam=0;
- UpdateTeamsLists();
- GoBack();
+ editedTeam->GetFromPage(this);
+ editedTeam->SaveToFile();
+ delete editedTeam;
+ editedTeam=0;
+ UpdateTeamsLists();
+ GoBack();
}
void HWForm::TeamDiscard()
{
- delete editedTeam;
- editedTeam=0;
- GoBack();
+ delete editedTeam;
+ editedTeam=0;
+ GoBack();
}
void HWForm::SimpleGame()
{
- CreateGame(0, 0, *cDefaultAmmoStore);
- game->StartQuick();
+ CreateGame(0, 0, *cDefaultAmmoStore);
+ game->StartQuick();
}
void HWForm::PlayDemo()
{
- QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
- if (!curritem)
- {
- QMessageBox::critical(this,
- tr("Error"),
- tr("Please select record from the list above"),
- tr("OK"));
- return ;
- }
- CreateGame(0, 0, 0);
- game->PlayDemo(curritem->data(Qt::UserRole).toString());
+ QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
+ if (!curritem)
+ {
+ QMessageBox::critical(this,
+ tr("Error"),
+ tr("Please select record from the list above"),
+ tr("OK"));
+ return ;
+ }
+ CreateGame(0, 0, 0);
+ game->PlayDemo(curritem->data(Qt::UserRole).toString());
}
void HWForm::NetConnectServer(const QString & host, quint16 port)
{
- _NetConnect(host, port, ui.pageOptions->editNetNick->text());
+ _NetConnect(host, port, ui.pageOptions->editNetNick->text());
}
void HWForm::NetConnectOfficialServer()
{
- NetConnectServer("netserver.hedgewars.org", 46631);
+ NetConnectServer("netserver.hedgewars.org", 46631);
}
void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick)
{
- if(hwnet) {
- hwnet->Disconnect();
- delete hwnet;
- hwnet=0;
- }
+ if(hwnet) {
+ hwnet->Disconnect();
+ delete hwnet;
+ hwnet=0;
+ }
- ui.pageRoomsList->chatWidget->clear();
+ ui.pageRoomsList->chatWidget->clear();
- hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget);
+ hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget);
- GoToPage(ID_PAGE_CONNECTING);
+ GoToPage(ID_PAGE_CONNECTING);
- connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection);
+ connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection);
- connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame()));
- connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected()));
- connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
- connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom()));
- connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)));
- connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom()));
+ connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame()));
+ connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected()));
+ connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
+ connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom()));
+ connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)));
+ connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom()));
// rooms list page stuff
- connect(hwnet, SIGNAL(roomsList(const QStringList&)),
- ui.pageRoomsList, SLOT(setRoomsList(const QStringList&)));
- connect(hwnet, SIGNAL(adminAccess(bool)),
- ui.pageRoomsList, SLOT(setAdmin(bool)));
- connect(hwnet, SIGNAL(adminAccess(bool)),
- ui.pageRoomsList->chatWidget, SLOT(adminAccess(bool)));
+ connect(hwnet, SIGNAL(roomsList(const QStringList&)),
+ ui.pageRoomsList, SLOT(setRoomsList(const QStringList&)));
+ connect(hwnet, SIGNAL(adminAccess(bool)),
+ ui.pageRoomsList, SLOT(setAdmin(bool)));
+ connect(hwnet, SIGNAL(adminAccess(bool)),
+ ui.pageRoomsList->chatWidget, SLOT(adminAccess(bool)));
- connect(hwnet, SIGNAL(serverMessage(const QString&)),
- ui.pageRoomsList->chatWidget, SLOT(onServerMessage(const QString&)));
+ connect(hwnet, SIGNAL(serverMessage(const QString&)),
+ ui.pageRoomsList->chatWidget, SLOT(onServerMessage(const QString&)));
- connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),
- hwnet, SLOT(CreateRoom(const QString&)));
- connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),
- hwnet, SLOT(JoinRoom(const QString&)));
-// connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),
-// this, SLOT(NetGameMaster()));
-// connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),
-// this, SLOT(NetGameSlave()));
- connect(ui.pageRoomsList, SIGNAL(askForRoomList()),
- hwnet, SLOT(askRoomsList()));
+ connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),
+ hwnet, SLOT(CreateRoom(const QString&)));
+ connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),
+ hwnet, SLOT(JoinRoom(const QString&)));
+// connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),
+// this, SLOT(NetGameMaster()));
+// connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),
+// this, SLOT(NetGameSlave()));
+ connect(ui.pageRoomsList, SIGNAL(askForRoomList()),
+ hwnet, SLOT(askRoomsList()));
// room status stuff
- connect(hwnet, SIGNAL(roomMaster(bool)),
- this, SLOT(NetGameChangeStatus(bool)));
+ connect(hwnet, SIGNAL(roomMaster(bool)),
+ this, SLOT(NetGameChangeStatus(bool)));
// net page stuff
- connect(hwnet, SIGNAL(chatStringFromNet(const QString&)),
- ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)));
- connect(hwnet, SIGNAL(setReadyStatus(const QString &, bool)),
- ui.pageNetGame->pChatWidget, SLOT(setReadyStatus(const QString &, bool)));
- connect(hwnet, SIGNAL(chatStringFromMe(const QString&)),
- ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)));
- connect(hwnet, SIGNAL(roomMaster(bool)),
- ui.pageNetGame->pChatWidget, SLOT(adminAccess(bool)));
- connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)),
- hwnet, SLOT(chatLineToNet(const QString&)));
- connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady()));
- connect(hwnet, SIGNAL(setMyReadyStatus(bool)),
- ui.pageNetGame, SLOT(setReadyStatus(bool)));
+ connect(hwnet, SIGNAL(chatStringFromNet(const QString&)),
+ ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)));
+ connect(hwnet, SIGNAL(setReadyStatus(const QString &, bool)),
+ ui.pageNetGame->pChatWidget, SLOT(setReadyStatus(const QString &, bool)));
+ connect(hwnet, SIGNAL(chatStringFromMe(const QString&)),
+ ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)));
+ connect(hwnet, SIGNAL(roomMaster(bool)),
+ ui.pageNetGame->pChatWidget, SLOT(adminAccess(bool)));
+ connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)),
+ hwnet, SLOT(chatLineToNet(const QString&)));
+ connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady()));
+ connect(hwnet, SIGNAL(setMyReadyStatus(bool)),
+ ui.pageNetGame, SLOT(setReadyStatus(bool)));
// chat widget actions
- connect(ui.pageNetGame->pChatWidget, SIGNAL(kick(const QString&)),
- hwnet, SLOT(kickPlayer(const QString&)));
- connect(ui.pageNetGame->pChatWidget, SIGNAL(ban(const QString&)),
- hwnet, SLOT(banPlayer(const QString&)));
- connect(ui.pageNetGame->pChatWidget, SIGNAL(info(const QString&)),
- hwnet, SLOT(infoPlayer(const QString&)));
- connect(ui.pageNetGame->pChatWidget, SIGNAL(follow(const QString&)),
- hwnet, SLOT(followPlayer(const QString&)));
- connect(ui.pageRoomsList->chatWidget, SIGNAL(kick(const QString&)),
- hwnet, SLOT(kickPlayer(const QString&)));
- connect(ui.pageRoomsList->chatWidget, SIGNAL(ban(const QString&)),
- hwnet, SLOT(banPlayer(const QString&)));
- connect(ui.pageRoomsList->chatWidget, SIGNAL(info(const QString&)),
- hwnet, SLOT(infoPlayer(const QString&)));
- connect(ui.pageRoomsList->chatWidget, SIGNAL(follow(const QString&)),
- hwnet, SLOT(followPlayer(const QString&)));
+ connect(ui.pageNetGame->pChatWidget, SIGNAL(kick(const QString&)),
+ hwnet, SLOT(kickPlayer(const QString&)));
+ connect(ui.pageNetGame->pChatWidget, SIGNAL(ban(const QString&)),
+ hwnet, SLOT(banPlayer(const QString&)));
+ connect(ui.pageNetGame->pChatWidget, SIGNAL(info(const QString&)),
+ hwnet, SLOT(infoPlayer(const QString&)));
+ connect(ui.pageNetGame->pChatWidget, SIGNAL(follow(const QString&)),
+ hwnet, SLOT(followPlayer(const QString&)));
+ connect(ui.pageRoomsList->chatWidget, SIGNAL(kick(const QString&)),
+ hwnet, SLOT(kickPlayer(const QString&)));
+ connect(ui.pageRoomsList->chatWidget, SIGNAL(ban(const QString&)),
+ hwnet, SLOT(banPlayer(const QString&)));
+ connect(ui.pageRoomsList->chatWidget, SIGNAL(info(const QString&)),
+ hwnet, SLOT(infoPlayer(const QString&)));
+ connect(ui.pageRoomsList->chatWidget, SIGNAL(follow(const QString&)),
+ hwnet, SLOT(followPlayer(const QString&)));
// chatting
- connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)),
- hwnet, SLOT(chatLineToLobby(const QString&)));
- connect(hwnet, SIGNAL(chatStringLobby(const QString&)),
- ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)));
- connect(hwnet, SIGNAL(chatStringFromMeLobby(const QString&)),
- ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)));
+ connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)),
+ hwnet, SLOT(chatLineToLobby(const QString&)));
+ connect(hwnet, SIGNAL(chatStringLobby(const QString&)),
+ ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)));
+ connect(hwnet, SIGNAL(chatStringFromMeLobby(const QString&)),
+ ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)));
// nick list stuff
- connect(hwnet, SIGNAL(nickAdded(const QString&, bool)),
- ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&, bool)));
- connect(hwnet, SIGNAL(nickRemoved(const QString&)),
- ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&)));
- connect(hwnet, SIGNAL(nickAddedLobby(const QString&, bool)),
- ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&, bool)));
- connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)),
- ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&)));
+ connect(hwnet, SIGNAL(nickAdded(const QString&, bool)),
+ ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&, bool)));
+ connect(hwnet, SIGNAL(nickRemoved(const QString&)),
+ ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&)));
+ connect(hwnet, SIGNAL(nickAddedLobby(const QString&, bool)),
+ ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&, bool)));
+ connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)),
+ ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&)));
// teams selecting stuff
- connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)),
- hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&)));
- connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)),
- hwnet, SLOT(onTeamColorChanged(const HWTeam&)));
- connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
- connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
- connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&)));
- connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)),
- ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&)));
- connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)),
- ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&)));
+ connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)),
+ hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&)));
+ connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)),
+ hwnet, SLOT(onTeamColorChanged(const HWTeam&)));
+ connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
+ connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
+ connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&)));
+ connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)),
+ ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&)));
+ connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)),
+ ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&)));
// admin stuff
- connect(hwnet, SIGNAL(serverMessage(const QString&)), ui.pageAdmin, SLOT(serverMessage(const QString &)));
- connect(ui.pageAdmin, SIGNAL(setServerMessage(const QString&)), hwnet, SLOT(newServerMessage(const QString &)));
- connect(ui.pageAdmin->pbClearAccountsCache, SIGNAL(clicked()), hwnet, SLOT(clearAccountsCache()));
+ connect(hwnet, SIGNAL(serverMessage(const QString&)), ui.pageAdmin, SLOT(serverMessage(const QString &)));
+ connect(ui.pageAdmin, SIGNAL(setServerMessage(const QString&)), hwnet, SLOT(newServerMessage(const QString &)));
+ connect(ui.pageAdmin->pbClearAccountsCache, SIGNAL(clicked()), hwnet, SLOT(clearAccountsCache()));
// disconnect
- connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection);
+ connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection);
- hwnet->Connect(hostName, port, nick);
+ hwnet->Connect(hostName, port, nick);
}
void HWForm::NetConnect()
{
- HWHostPortDialog * hpd = new HWHostPortDialog(this);
- hpd->leHost->setText(*netHost);
- hpd->sbPort->setValue(netPort);
+ HWHostPortDialog * hpd = new HWHostPortDialog(this);
+ hpd->leHost->setText(*netHost);
+ hpd->sbPort->setValue(netPort);
- if (hpd->exec() == QDialog::Accepted)
- {
- config->SaveOptions();
- delete netHost;
- netHost = new QString(hpd->leHost->text());
- netPort = hpd->sbPort->value();
- NetConnectServer(*netHost, netPort);
- }
+ if (hpd->exec() == QDialog::Accepted)
+ {
+ config->SaveOptions();
+ delete netHost;
+ netHost = new QString(hpd->leHost->text());
+ netPort = hpd->sbPort->value();
+ NetConnectServer(*netHost, netPort);
+ }
}
void HWForm::NetStartServer()
{
- config->SaveOptions();
+ config->SaveOptions();
- pnetserver = new HWNetServer;
- if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value()))
- {
- QMessageBox::critical(0, tr("Error"),
- tr("Unable to start the server"));
- delete pnetserver;
- pnetserver = 0;
- return;
- }
+ pnetserver = new HWNetServer;
+ if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value()))
+ {
+ QMessageBox::critical(0, tr("Error"),
+ tr("Unable to start the server"));
+ delete pnetserver;
+ pnetserver = 0;
+ return;
+ }
- QTimer::singleShot(250, this, SLOT(AsyncNetServerStart()));
+ QTimer::singleShot(250, this, SLOT(AsyncNetServerStart()));
- pRegisterServer = new HWNetUdpServer(0,
- ui.pageNetServer->leServerDescr->text(),
- ui.pageNetServer->sbPort->value());
+ pRegisterServer = new HWNetUdpServer(0,
+ ui.pageNetServer->leServerDescr->text(),
+ ui.pageNetServer->sbPort->value());
}
void HWForm::AsyncNetServerStart()
{
- NetConnectServer("localhost", pnetserver->getRunningPort());
+ NetConnectServer("localhost", pnetserver->getRunningPort());
}
void HWForm::NetDisconnect()
{
- //qDebug("NetDisconnect");
- if(hwnet) {
- hwnet->Disconnect();
- delete hwnet;
- hwnet = 0;
- }
- if(pnetserver) {
- if (pRegisterServer)
- {
- pRegisterServer->unregister();
- pRegisterServer = 0;
- }
+ //qDebug("NetDisconnect");
+ if(hwnet) {
+ hwnet->Disconnect();
+ delete hwnet;
+ hwnet = 0;
+ }
+ if(pnetserver) {
+ if (pRegisterServer)
+ {
+ pRegisterServer->unregister();
+ pRegisterServer = 0;
+ }
- pnetserver->StopServer();
- delete pnetserver;
- pnetserver = 0;
- }
+ pnetserver->StopServer();
+ delete pnetserver;
+ pnetserver = 0;
+ }
}
void HWForm::ForcedDisconnect()
{
- if(pnetserver) return; // we have server - let it care of all things
- if (hwnet) {
- hwnet->deleteLater();
- hwnet = 0;
- QMessageBox::warning(this, QMessageBox::tr("Network"),
- QMessageBox::tr("Connection to server is lost"));
+ if(pnetserver) return; // we have server - let it care of all things
+ if (hwnet) {
+ hwnet->deleteLater();
+ hwnet = 0;
+ QMessageBox::warning(this, QMessageBox::tr("Network"),
+ QMessageBox::tr("Connection to server is lost"));
- }
- if (ui.Pages->currentIndex() != ID_PAGE_NET) GoBack();
+ }
+ if (ui.Pages->currentIndex() != ID_PAGE_NET) GoBack();
}
void HWForm::NetConnected()
{
- GoToPage(ID_PAGE_ROOMSLIST);
+ GoToPage(ID_PAGE_ROOMSLIST);
}
void HWForm::NetGameEnter()
{
- ui.pageNetGame->pChatWidget->clear();
- GoToPage(ID_PAGE_NETGAME);
+ ui.pageNetGame->pChatWidget->clear();
+ GoToPage(ID_PAGE_NETGAME);
}
void HWForm::AddNetTeam(const HWTeam& team)
{
- ui.pageNetGame->pNetTeamsWidget->addTeam(team);
+ ui.pageNetGame->pNetTeamsWidget->addTeam(team);
}
void HWForm::StartMPGame()
{
- QString ammo;
- ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData(
- ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex()
- ).toString();
+ QString ammo;
+ ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData(
+ ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex()
+ ).toString();
- CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo);
+ CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo);
- game->StartLocal();
+ game->StartLocal();
}
void HWForm::GameStateChanged(GameState gameState)
{
- switch(gameState) {
- case gsStarted: {
- Music(false);
- if (wBackground) wBackground->stopAnimation();
- GoToPage(ID_PAGE_INGAME);
- ui.pageGameStats->clear();
- if (pRegisterServer)
- {
- pRegisterServer->unregister();
- pRegisterServer = 0;
- }
- //setVisible(false);
- setFocusPolicy(Qt::NoFocus);
- break;
- }
- case gsFinished: {
- //setVisible(true);
- setFocusPolicy(Qt::StrongFocus);
- GoBack();
- Music(ui.pageOptions->CBEnableFrontendMusic->isChecked());
- if (wBackground) wBackground->startAnimation();
- GoToPage(ID_PAGE_GAMESTATS);
- if (hwnet) hwnet->gameFinished();
- break;
- }
- default: {
- //setVisible(true);
- setFocusPolicy(Qt::StrongFocus);
- quint8 id = ui.Pages->currentIndex();
- if (id == ID_PAGE_INGAME) {
- GoBack();
- Music(ui.pageOptions->CBEnableFrontendMusic->isChecked());
- if (wBackground) wBackground->startAnimation();
- if (hwnet) hwnet->gameFinished();
- }
- };
- }
+ switch(gameState) {
+ case gsStarted: {
+ Music(false);
+ if (wBackground) wBackground->stopAnimation();
+ GoToPage(ID_PAGE_INGAME);
+ ui.pageGameStats->clear();
+ if (pRegisterServer)
+ {
+ pRegisterServer->unregister();
+ pRegisterServer = 0;
+ }
+ //setVisible(false);
+ setFocusPolicy(Qt::NoFocus);
+ break;
+ }
+ case gsFinished: {
+ //setVisible(true);
+ setFocusPolicy(Qt::StrongFocus);
+ GoBack();
+ Music(ui.pageOptions->CBEnableFrontendMusic->isChecked());
+ if (wBackground) wBackground->startAnimation();
+ GoToPage(ID_PAGE_GAMESTATS);
+ if (hwnet) hwnet->gameFinished();
+ break;
+ }
+ default: {
+ //setVisible(true);
+ setFocusPolicy(Qt::StrongFocus);
+ quint8 id = ui.Pages->currentIndex();
+ if (id == ID_PAGE_INGAME) {
+ GoBack();
+ Music(ui.pageOptions->CBEnableFrontendMusic->isChecked());
+ if (wBackground) wBackground->startAnimation();
+ if (hwnet) hwnet->gameFinished();
+ }
+ };
+ }
}
void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo)
{
- game = new HWGame(config, gamecfg, ammo, pTeamSelWidget);
- connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState)));
- connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &)));
- connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection);
- connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &)));
+ game = new HWGame(config, gamecfg, ammo, pTeamSelWidget);
+ connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState)));
+ connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &)));
+ connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection);
+ connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &)));
}
void HWForm::ShowErrorMessage(const QString & msg)
{
- QMessageBox::warning(this,
- "Hedgewars",
- msg);
+ QMessageBox::warning(this,
+ "Hedgewars",
+ msg);
}
void HWForm::GetRecord(bool isDemo, const QByteArray & record)
{
- QString filename;
- QByteArray demo = record;
- QString recordFileName =
- config->appendDateTimeToRecordName() ?
- QDateTime::currentDateTime().toString("yyyy-MM-dd_hh-mm") :
- "LastRound";
+ QString filename;
+ QByteArray demo = record;
+ QString recordFileName =
+ config->appendDateTimeToRecordName() ?
+ QDateTime::currentDateTime().toString("yyyy-MM-dd_hh-mm") :
+ "LastRound";
- if (isDemo)
- {
- demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD"));
- demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD"));
- demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD"));
- filename = cfgdir->absolutePath() + "/Demos/" + recordFileName + "." + *cProtoVer + ".hwd";
- } else
- {
- demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS"));
- demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS"));
- filename = cfgdir->absolutePath() + "/Saves/" + recordFileName + "." + *cProtoVer + ".hws";
- }
+ if (isDemo)
+ {
+ demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD"));
+ demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD"));
+ demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD"));
+ filename = cfgdir->absolutePath() + "/Demos/" + recordFileName + "." + *cProtoVer + ".hwd";
+ } else
+ {
+ demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS"));
+ demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS"));
+ filename = cfgdir->absolutePath() + "/Saves/" + recordFileName + "." + *cProtoVer + ".hws";
+ }
- QFile demofile(filename);
- if (!demofile.open(QIODevice::WriteOnly))
- {
- ShowErrorMessage(tr("Cannot save record to file %1").arg(filename));
- return ;
- }
- demofile.write(demo.constData(), demo.size());
- demofile.close();
+ QFile demofile(filename);
+ if (!demofile.open(QIODevice::WriteOnly))
+ {
+ ShowErrorMessage(tr("Cannot save record to file %1").arg(filename));
+ return ;
+ }
+ demofile.write(demo.constData(), demo.size());
+ demofile.close();
}
void HWForm::StartTraining()
{
- CreateGame(0, 0, 0);
+ CreateGame(0, 0, 0);
- game->StartTraining(ui.pageTraining->CBSelect->currentText());
+ game->StartTraining(ui.pageTraining->CBSelect->currentText());
}
void HWForm::CreateNetGame()
{
- QString ammo;
- ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData(
- ui.pageNetGame->pGameCFG->WeaponsName->currentIndex()
- ).toString();
+ QString ammo;
+ ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData(
+ ui.pageNetGame->pGameCFG->WeaponsName->currentIndex()
+ ).toString();
- CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo);
+ CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo);
- connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &)));
- connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &)));
- connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &)));
- connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
- connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &)));
+ connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &)));
+ connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &)));
+ connect(game, SIGNAL(SendTeamMessage(const QString &)), hwnet, SLOT(SendTeamMessage(const QString &)));
+ connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
+ connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &)));
- game->StartNet();
+ game->StartNet();
}
void HWForm::closeEvent(QCloseEvent *event)
{
#ifdef USE_XFIRE
- xfire_free();
+ xfire_free();
#endif
- config->SaveOptions();
- event->accept();
+ config->SaveOptions();
+ event->accept();
}
void HWForm::Music(bool checked)
{
- if (checked)
- sdli.StartMusic();
- else
- sdli.StopMusic();
+ if (checked)
+ sdli.StartMusic();
+ else
+ sdli.StopMusic();
}
void HWForm::NetGameChangeStatus(bool isMaster)
{
- if (isMaster)
- NetGameMaster();
- else
- NetGameSlave();
+ if (isMaster)
+ NetGameMaster();
+ else
+ NetGameSlave();
}
void HWForm::NetGameMaster()
{
- ui.pageNetGame->setMasterMode(true);
- ui.pageNetGame->restrictJoins->setChecked(false);
- ui.pageNetGame->restrictTeamAdds->setChecked(false);
- ui.pageNetGame->pGameCFG->GameSchemes->setModel(ammoSchemeModel);
- ui.pageNetGame->pGameCFG->setEnabled(true);
- ui.pageNetGame->pNetTeamsWidget->setInteractivity(true);
+ ui.pageNetGame->setMasterMode(true);
+ ui.pageNetGame->restrictJoins->setChecked(false);
+ ui.pageNetGame->restrictTeamAdds->setChecked(false);
+ ui.pageNetGame->pGameCFG->GameSchemes->setModel(ammoSchemeModel);
+ ui.pageNetGame->pGameCFG->setEnabled(true);
+ ui.pageNetGame->pNetTeamsWidget->setInteractivity(true);
- if (hwnet)
- {
- // disconnect connections first to ensure their inexistance and not to connect twice
- ui.pageNetGame->BtnStart->disconnect(hwnet);
- ui.pageNetGame->restrictJoins->disconnect(hwnet);
- ui.pageNetGame->restrictTeamAdds->disconnect(hwnet);
- connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), hwnet, SLOT(startGame()));
- connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins()));
- connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds()));
- connect(ui.pageNetGame->pGameCFG->GameSchemes->model(),
- SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)),
- ui.pageNetGame->pGameCFG,
- SLOT(resendSchemeData())
- );
- }
+ if (hwnet)
+ {
+ // disconnect connections first to ensure their inexistance and not to connect twice
+ ui.pageNetGame->BtnStart->disconnect(hwnet);
+ ui.pageNetGame->restrictJoins->disconnect(hwnet);
+ ui.pageNetGame->restrictTeamAdds->disconnect(hwnet);
+ connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), hwnet, SLOT(startGame()));
+ connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins()));
+ connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds()));
+ connect(ui.pageNetGame->pGameCFG->GameSchemes->model(),
+ SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)),
+ ui.pageNetGame->pGameCFG,
+ SLOT(resendSchemeData())
+ );
+ }
}
void HWForm::NetGameSlave()
{
- ui.pageNetGame->pGameCFG->setEnabled(false);
- ui.pageNetGame->pNetTeamsWidget->setInteractivity(false);
+ ui.pageNetGame->pGameCFG->setEnabled(false);
+ ui.pageNetGame->pNetTeamsWidget->setInteractivity(false);
- if (hwnet)
- {
- NetAmmoSchemeModel * netAmmo = new NetAmmoSchemeModel(hwnet);
- connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), netAmmo, SLOT(setNetSchemeConfig(QStringList &)));
- ui.pageNetGame->pGameCFG->GameSchemes->setModel(netAmmo);
+ if (hwnet)
+ {
+ NetAmmoSchemeModel * netAmmo = new NetAmmoSchemeModel(hwnet);
+ connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), netAmmo, SLOT(setNetSchemeConfig(QStringList &)));
+ ui.pageNetGame->pGameCFG->GameSchemes->setModel(netAmmo);
- ui.pageNetGame->pGameCFG->GameSchemes->view()->disconnect(hwnet);
- connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)),
- this, SLOT(selectFirstNetScheme()));
- }
+ ui.pageNetGame->pGameCFG->GameSchemes->view()->disconnect(hwnet);
+ connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)),
+ this, SLOT(selectFirstNetScheme()));
+ }
- ui.pageNetGame->setMasterMode(false);
+ ui.pageNetGame->setMasterMode(false);
}
void HWForm::selectFirstNetScheme()
{
- ui.pageNetGame->pGameCFG->GameSchemes->setCurrentIndex(0);
+ ui.pageNetGame->pGameCFG->GameSchemes->setCurrentIndex(0);
}
void HWForm::NetLeftRoom()
{
- if (ui.Pages->currentIndex() == ID_PAGE_NETGAME)
- GoBack();
- else
- qWarning("Left room while not in room");
+ if (ui.Pages->currentIndex() == ID_PAGE_NETGAME)
+ GoBack();
+ else
+ qWarning("Left room while not in room");
}
void HWForm::resizeEvent(QResizeEvent * event)
{
- int w = event->size().width();
- int h = event->size().height();
+ int w = event->size().width();
+ int h = event->size().height();
if (wBackground) {
wBackground->setFixedSize(w, h);
wBackground->move(0, 0);