QTfrontend/hwform.h
changeset 2948 3f21a9dc93d0
parent 2874 3c7c2bf1ba38
child 3159 e5eff81d7635
--- a/QTfrontend/hwform.h	Sat Mar 06 10:54:24 2010 +0000
+++ b/QTfrontend/hwform.h	Sat Mar 06 10:59:20 2010 +0000
@@ -48,118 +48,118 @@
 
 class HWForm : public QMainWindow
 {
-	Q_OBJECT
+    Q_OBJECT
 
 public:
-	HWForm(QWidget *parent = 0);
-	Ui_HWForm ui;
-	SDLInteraction sdli;
-	GameUIConfig * config;
+    HWForm(QWidget *parent = 0);
+    Ui_HWForm ui;
+    SDLInteraction sdli;
+    GameUIConfig * config;
     QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage.  Needs sync() calls if you want to get GameUIConfig changes though
-	void updateXfire();
+    void updateXfire();
 
 private slots:
-	void GoToMain();
-	void GoToSinglePlayer();
-	void GoToSetup();
-	void GoToMultiplayer();
-	void GoToSaves();
-	void GoToDemos();
-	void GoToNet();
-	void GoToNetType();
-	void GoToInfo();
-	void GoToTraining();
-	void GoToSelectWeapon();
-	void GoToSelectWeaponSet(const QString & name);
-	void GoToSelectNewWeapon();
-	void GoToNetServer();
-	void GoToSchemes();
-	void GoToAdmin();
-	void GoToPage(quint8 id);
-	void GoBack();
-	void btnExitPressed();
-	void btnExitClicked();
-	void IntermediateSetup();
-	void NewTeam();
-	void EditTeam();
-	void RandomNames();
-	void RandomName(const int &i);
-	void TeamSave();
-	void TeamDiscard();
-	void SimpleGame();
-	void PlayDemo();
-	void StartTraining();
-	void NetConnect();
-	void NetConnectServer(const QString & host, quint16 port);
-	void NetConnectOfficialServer();
-	void NetStartServer();
-	void NetDisconnect();
-	void NetConnected();
-	void NetGameEnter();
-	void AddNetTeam(const HWTeam& team);
-	void StartMPGame();
-	void GameStateChanged(GameState gameState);
-	void ForcedDisconnect();
-	void ShowErrorMessage(const QString &);
-	void GetRecord(bool isDemo, const QByteArray & record);
-	void CreateNetGame();
-	void UpdateWeapons();
-	void onFrontendFullscreen(bool value);
-	void Music(bool checked);
+    void GoToMain();
+    void GoToSinglePlayer();
+    void GoToSetup();
+    void GoToMultiplayer();
+    void GoToSaves();
+    void GoToDemos();
+    void GoToNet();
+    void GoToNetType();
+    void GoToInfo();
+    void GoToTraining();
+    void GoToSelectWeapon();
+    void GoToSelectWeaponSet(const QString & name);
+    void GoToSelectNewWeapon();
+    void GoToNetServer();
+    void GoToSchemes();
+    void GoToAdmin();
+    void GoToPage(quint8 id);
+    void GoBack();
+    void btnExitPressed();
+    void btnExitClicked();
+    void IntermediateSetup();
+    void NewTeam();
+    void EditTeam();
+    void RandomNames();
+    void RandomName(const int &i);
+    void TeamSave();
+    void TeamDiscard();
+    void SimpleGame();
+    void PlayDemo();
+    void StartTraining();
+    void NetConnect();
+    void NetConnectServer(const QString & host, quint16 port);
+    void NetConnectOfficialServer();
+    void NetStartServer();
+    void NetDisconnect();
+    void NetConnected();
+    void NetGameEnter();
+    void AddNetTeam(const HWTeam& team);
+    void StartMPGame();
+    void GameStateChanged(GameState gameState);
+    void ForcedDisconnect();
+    void ShowErrorMessage(const QString &);
+    void GetRecord(bool isDemo, const QByteArray & record);
+    void CreateNetGame();
+    void UpdateWeapons();
+    void onFrontendFullscreen(bool value);
+    void Music(bool checked);
 
-	void NetGameChangeStatus(bool isMaster);
-	void NetGameMaster();
-	void NetGameSlave();
+    void NetGameChangeStatus(bool isMaster);
+    void NetGameMaster();
+    void NetGameSlave();
 
-	void AsyncNetServerStart();
-	void NetLeftRoom();
-	void selectFirstNetScheme();
+    void AsyncNetServerStart();
+    void NetLeftRoom();
+    void selectFirstNetScheme();
 
 private:
-	void _NetConnect(const QString & hostName, quint16 port, const QString & nick);
-	void UpdateTeamsLists(const QStringList* editable_teams=0);
-	void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo);
-	void closeEvent(QCloseEvent *event);
-	void CustomizePalettes();
-	void resizeEvent(QResizeEvent * event);
+    void _NetConnect(const QString & hostName, quint16 port, const QString & nick);
+    void UpdateTeamsLists(const QStringList* editable_teams=0);
+    void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo);
+    void closeEvent(QCloseEvent *event);
+    void CustomizePalettes();
+    void resizeEvent(QResizeEvent * event);
 
-	enum PageIDs {
-		ID_PAGE_SETUP_TEAM      =  0,
-		ID_PAGE_SETUP           =  1,
-		ID_PAGE_MULTIPLAYER     =  2,
-		ID_PAGE_DEMOS           =  3,
-		ID_PAGE_NET             =  4,
-		ID_PAGE_NETGAME         =  5,
-		ID_PAGE_INFO            =  6,
-		ID_PAGE_MAIN            =  7,
-		ID_PAGE_GAMESTATS       =  8,
-		ID_PAGE_SINGLEPLAYER    =  9,
-		ID_PAGE_TRAINING        = 10,
-		ID_PAGE_SELECTWEAPON    = 11,
-		ID_PAGE_NETSERVER       = 12,
-		ID_PAGE_INGAME          = 13,
-		ID_PAGE_ROOMSLIST       = 14,
-		ID_PAGE_CONNECTING      = 15,
-		ID_PAGE_SCHEME          = 16,
-		ID_PAGE_ADMIN           = 17,
-		ID_PAGE_NETTYPE         = 18
-		};
-	HWGame * game;
-	HWNetServer* pnetserver;
-	HWNetRegisterServer* pRegisterServer;
-	HWTeam * editedTeam;
-	HWNewNet * hwnet;
-	HWNamegen * namegen;
-	AmmoSchemeModel * ammoSchemeModel;
-	QStack<quint8> PagesStack;
-	QTime eggTimer;
-	BGWidget * wBackground;
+    enum PageIDs {
+        ID_PAGE_SETUP_TEAM      =  0,
+        ID_PAGE_SETUP           =  1,
+        ID_PAGE_MULTIPLAYER     =  2,
+        ID_PAGE_DEMOS           =  3,
+        ID_PAGE_NET             =  4,
+        ID_PAGE_NETGAME         =  5,
+        ID_PAGE_INFO            =  6,
+        ID_PAGE_MAIN            =  7,
+        ID_PAGE_GAMESTATS       =  8,
+        ID_PAGE_SINGLEPLAYER    =  9,
+        ID_PAGE_TRAINING        = 10,
+        ID_PAGE_SELECTWEAPON    = 11,
+        ID_PAGE_NETSERVER       = 12,
+        ID_PAGE_INGAME          = 13,
+        ID_PAGE_ROOMSLIST       = 14,
+        ID_PAGE_CONNECTING      = 15,
+        ID_PAGE_SCHEME          = 16,
+        ID_PAGE_ADMIN           = 17,
+        ID_PAGE_NETTYPE         = 18
+        };
+    HWGame * game;
+    HWNetServer* pnetserver;
+    HWNetRegisterServer* pRegisterServer;
+    HWTeam * editedTeam;
+    HWNewNet * hwnet;
+    HWNamegen * namegen;
+    AmmoSchemeModel * ammoSchemeModel;
+    QStack<quint8> PagesStack;
+    QTime eggTimer;
+    BGWidget * wBackground;
         
 #ifdef __APPLE__
         InstallController * panel;
 #endif
         
-	void OnPageShown(quint8 id, quint8 lastid=0);
+    void OnPageShown(quint8 id, quint8 lastid=0);
 };
 
 #endif