--- a/QTfrontend/selectWeapon.cpp Sat Mar 06 10:54:24 2010 +0000
+++ b/QTfrontend/selectWeapon.cpp Sat Mar 06 10:59:20 2010 +0000
@@ -33,214 +33,214 @@
QImage getAmmoImage(int num)
{
- static QImage ammo(":Ammos.png");
+ static QImage ammo(":Ammos.png");
int x = floor(num/(ammo.height()/32));
int y = (num-((ammo.height()/32)*x))*32;
x*=32;
- return ammo.copy(x, y, 32, 32);
+ return ammo.copy(x, y, 32, 32);
}
SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QWidget* parent) :
- QWidget(parent)
+ QWidget(parent)
{
- QHBoxLayout* hbLayout = new QHBoxLayout(this);
- hbLayout->setSpacing(1);
- hbLayout->setMargin(1);
+ QHBoxLayout* hbLayout = new QHBoxLayout(this);
+ hbLayout->setSpacing(1);
+ hbLayout->setMargin(1);
- QLabel* lbl = new QLabel(this);
- lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
- lbl->setMaximumWidth(30);
- lbl->setGeometry(0, 0, 30, 30);
- hbLayout->addWidget(lbl);
+ QLabel* lbl = new QLabel(this);
+ lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
+ lbl->setMaximumWidth(30);
+ lbl->setGeometry(0, 0, 30, 30);
+ hbLayout->addWidget(lbl);
- item = new WeaponItem(image, this);
- item->setItemsNum(wNum);
- item->setInfinityState(allowInfinite);
- hbLayout->addWidget(item);
+ item = new WeaponItem(image, this);
+ item->setItemsNum(wNum);
+ item->setInfinityState(allowInfinite);
+ hbLayout->addWidget(item);
- hbLayout->setStretchFactor(lbl, 1);
- hbLayout->setStretchFactor(item, 99);
- hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
- hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
+ hbLayout->setStretchFactor(lbl, 1);
+ hbLayout->setStretchFactor(item, 99);
+ hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
+ hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}
void SelWeaponItem::setItemsNum(const unsigned char num)
{
- item->setItemsNum(num);
+ item->setItemsNum(num);
}
unsigned char SelWeaponItem::getItemsNum() const
{
- return item->getItemsNum();
+ return item->getItemsNum();
}
SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
QFrame(parent),
m_numItems(numItems)
{
- wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
+ wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
- for(int i = 0; i < cDefaultAmmos.size(); ++i)
- wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
+ for(int i = 0; i < cDefaultAmmos.size(); ++i)
+ wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
- QStringList keys = wconf->allKeys();
- for(int i = 0; i < keys.size(); i++)
- {
- if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
- wconf->remove(keys[i]);
- }
+ QStringList keys = wconf->allKeys();
+ for(int i = 0; i < keys.size(); i++)
+ {
+ if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
+ wconf->remove(keys[i]);
+ }
- QString currentState = *cDefaultAmmoStore;
+ QString currentState = *cDefaultAmmoStore;
- QTabWidget * tbw = new QTabWidget(this);
- QWidget * page1 = new QWidget(this);
- p1Layout = new QGridLayout(page1);
- p1Layout->setSpacing(1);
- p1Layout->setMargin(1);
- QWidget * page2 = new QWidget(this);
- p2Layout = new QGridLayout(page2);
- p2Layout->setSpacing(1);
- p2Layout->setMargin(1);
- QWidget * page3 = new QWidget(this);
- p3Layout = new QGridLayout(page3);
- p3Layout->setSpacing(1);
- p3Layout->setMargin(1);
- QWidget * page4 = new QWidget(this);
- p4Layout = new QGridLayout(page4);
- p4Layout->setSpacing(1);
- p4Layout->setMargin(1);
+ QTabWidget * tbw = new QTabWidget(this);
+ QWidget * page1 = new QWidget(this);
+ p1Layout = new QGridLayout(page1);
+ p1Layout->setSpacing(1);
+ p1Layout->setMargin(1);
+ QWidget * page2 = new QWidget(this);
+ p2Layout = new QGridLayout(page2);
+ p2Layout->setSpacing(1);
+ p2Layout->setMargin(1);
+ QWidget * page3 = new QWidget(this);
+ p3Layout = new QGridLayout(page3);
+ p3Layout->setSpacing(1);
+ p3Layout->setMargin(1);
+ QWidget * page4 = new QWidget(this);
+ p4Layout = new QGridLayout(page4);
+ p4Layout->setSpacing(1);
+ p4Layout->setMargin(1);
- tbw->addTab(page1, tr("Weapon set"));
- tbw->addTab(page2, tr("Probabilities"));
- tbw->addTab(page4, tr("Ammo in boxes"));
- tbw->addTab(page3, tr("Delays"));
+ tbw->addTab(page1, tr("Weapon set"));
+ tbw->addTab(page2, tr("Probabilities"));
+ tbw->addTab(page4, tr("Ammo in boxes"));
+ tbw->addTab(page3, tr("Delays"));
- QGridLayout * pageLayout = new QGridLayout(this);
- pageLayout->addWidget(tbw);
+ QGridLayout * pageLayout = new QGridLayout(this);
+ pageLayout->addWidget(tbw);
- int j = -1;
- int i = 0, k = 0;
- for(; i < m_numItems; ++i) {
- if (i == 6) continue;
- if (k % 4 == 0) ++j;
- SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), this);
- weaponItems[i].append(swi);
- p1Layout->addWidget(swi, j, k % 4);
+ int j = -1;
+ int i = 0, k = 0;
+ for(; i < m_numItems; ++i) {
+ if (i == 6) continue;
+ if (k % 4 == 0) ++j;
+ SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), this);
+ weaponItems[i].append(swi);
+ p1Layout->addWidget(swi, j, k % 4);
- SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this);
- weaponItems[i].append(pwi);
- p2Layout->addWidget(pwi, j, k % 4);
-
- SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this);
- weaponItems[i].append(dwi);
- p3Layout->addWidget(dwi, j, k % 4);
-
- SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this);
- weaponItems[i].append(awi);
- p4Layout->addWidget(awi, j, k % 4);
+ SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this);
+ weaponItems[i].append(pwi);
+ p2Layout->addWidget(pwi, j, k % 4);
+
+ SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this);
+ weaponItems[i].append(dwi);
+ p3Layout->addWidget(dwi, j, k % 4);
+
+ SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this);
+ weaponItems[i].append(awi);
+ p4Layout->addWidget(awi, j, k % 4);
- ++k;
- }
+ ++k;
+ }
- //pLayout->setRowStretch(5, 100);
- m_name = new QLineEdit(this);
- pageLayout->addWidget(m_name, i, 0, 1, 5);
+ //pLayout->setRowStretch(5, 100);
+ m_name = new QLineEdit(this);
+ pageLayout->addWidget(m_name, i, 0, 1, 5);
}
void SelWeaponWidget::setWeapons(const QString& ammo)
{
- for(int i = 0; i < m_numItems; ++i) {
- twi::iterator it = weaponItems.find(i);
- if (it == weaponItems.end()) continue;
- it.value()[0]->setItemsNum(ammo[i].digitValue());
- it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
- it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
- it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
- }
- update();
+ for(int i = 0; i < m_numItems; ++i) {
+ twi::iterator it = weaponItems.find(i);
+ if (it == weaponItems.end()) continue;
+ it.value()[0]->setItemsNum(ammo[i].digitValue());
+ it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
+ it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
+ it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
+ }
+ update();
}
void SelWeaponWidget::setDefault()
{
- setWeapons(*cDefaultAmmoStore);
+ setWeapons(*cDefaultAmmoStore);
}
void SelWeaponWidget::save()
{
- if (m_name->text() == "Default") {
- QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not edit default weapon set"));
- impossible.exec();
- return;
- }
+ if (m_name->text() == "Default") {
+ QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not edit default weapon set"));
+ impossible.exec();
+ return;
+ }
- if (m_name->text() == "") return;
+ if (m_name->text() == "") return;
- QString state1;
- QString state2;
- QString state3;
- QString state4;
+ QString state1;
+ QString state2;
+ QString state3;
+ QString state4;
- for(int i = 0; i < m_numItems; ++i) {
- twi::const_iterator it = weaponItems.find(i);
- int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
- state1.append(QString::number(num));
- int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
- state2.append(QString::number(prob));
- int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
- state3.append(QString::number(del));
- int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
- state4.append(QString::number(am));
- }
- if (curWeaponsName != "") {
- // remove old entry
- wconf->remove(curWeaponsName);
- }
- wconf->setValue(m_name->text(), state1 + state2 + state3 + state4);
- emit weaponsChanged();
+ for(int i = 0; i < m_numItems; ++i) {
+ twi::const_iterator it = weaponItems.find(i);
+ int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
+ state1.append(QString::number(num));
+ int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
+ state2.append(QString::number(prob));
+ int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
+ state3.append(QString::number(del));
+ int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
+ state4.append(QString::number(am));
+ }
+ if (curWeaponsName != "") {
+ // remove old entry
+ wconf->remove(curWeaponsName);
+ }
+ wconf->setValue(m_name->text(), state1 + state2 + state3 + state4);
+ emit weaponsChanged();
}
int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
- twi::const_iterator it = weaponItems.find(weaponIndex);
- return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
+ twi::const_iterator it = weaponItems.find(weaponIndex);
+ return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
}
QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
- return wconf->value(name).toString();
+ return wconf->value(name).toString();
}
void SelWeaponWidget::deleteWeaponsName()
{
- if (curWeaponsName == "") return;
+ if (curWeaponsName == "") return;
- if (curWeaponsName == "Default") {
- QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set"));
- impossible.exec();
- return;
- }
+ if (curWeaponsName == "Default") {
+ QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set"));
+ impossible.exec();
+ return;
+ }
- QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);
+ QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);
- if (reallyDelete.exec() == QMessageBox::Ok) {
- wconf->remove(curWeaponsName);
- emit weaponsDeleted();
- }
+ if (reallyDelete.exec() == QMessageBox::Ok) {
+ wconf->remove(curWeaponsName);
+ emit weaponsDeleted();
+ }
}
void SelWeaponWidget::setWeaponsName(const QString& name)
{
- if(name != "" && wconf->contains(name)) {
- setWeapons(wconf->value(name).toString());
- }
+ if(name != "" && wconf->contains(name)) {
+ setWeapons(wconf->value(name).toString());
+ }
- curWeaponsName = name;
+ curWeaponsName = name;
- m_name->setText(name);
+ m_name->setText(name);
}
QStringList SelWeaponWidget::getWeaponNames() const
{
- return wconf->allKeys();
+ return wconf->allKeys();
}