--- a/hedgewars/uAIAmmoTests.pas Wed Nov 14 00:23:29 2012 +0100
+++ b/hedgewars/uAIAmmoTests.pas Thu Nov 22 00:41:53 2012 +0100
@@ -40,6 +40,7 @@
function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
+function TestDrillRocket(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
@@ -91,7 +92,7 @@
(proc: @TestWatermelon; flags: 0), // amWatermelon
(proc: nil; flags: 0), // amHellishBomb
(proc: nil; flags: 0), // amNapalm
- (proc: nil; flags: 0), // amDrill
+ (proc: @TestDrillRocket; flags: 0), // amDrill
(proc: nil; flags: 0), // amBallgun
(proc: nil; flags: 0), // amRCPlane
(proc: nil; flags: 0), // amLowGravity
@@ -187,6 +188,65 @@
TestBazooka:= valueResult
end;
+
+function TestDrillRocket(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
+var Vx, Vy, r, mX, mY: real;
+ rTime: LongInt;
+ EX, EY: LongInt;
+ valueResult: LongInt;
+ x, y, dX, dY: real;
+ t: LongInt;
+ value: LongInt;
+begin
+ mX:= hwFloat2Float(Me^.X);
+ mY:= hwFloat2Float(Me^.Y);
+ ap.Time:= 0;
+ rTime:= 350;
+ ap.ExplR:= 0;
+ valueResult:= BadTurn;
+ repeat
+ rTime:= rTime + 300 + Level * 50 + random(300);
+ Vx:= - windSpeed * rTime * 0.5 + (Targ.X + AIrndSign(2) - mX) / rTime;
+ Vy:= cGravityf * rTime * 0.5 - (Targ.Y - 35 - mY) / rTime;
+ r:= sqr(Vx) + sqr(Vy);
+ if not (r > 1) then
+ begin
+ x:= mX;
+ y:= mY;
+ dX:= Vx;
+ dY:= -Vy;
+ t:= rTime;
+ repeat
+ x:= x + dX;
+ y:= y + dY;
+ dX:= dX + windSpeed;
+ dY:= dY + cGravityf;
+ dec(t)
+ until (((Me = CurrentHedgehog^.Gear) and TestColl(trunc(x), trunc(y), 5)) or
+ ((Me <> CurrentHedgehog^.Gear) and TestCollExcludingMe(Me, trunc(x), trunc(y), 5))) or (y > cWaterLine);
+
+ EX:= trunc(x);
+ EY:= trunc(y);
+ if Level = 1 then
+ value:= RateExplosion(Me, EX, EY, 101, afTrackFall or afErasesLand)
+ else value:= RateExplosion(Me, EX, EY, 101);
+ if value = 0 then
+ value:= 1024 - Metric(Targ.X, Targ.Y, EX, EY) div 64;
+ if valueResult <= value then
+ begin
+ ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
+ ap.Power:= trunc(sqrt(r) * cMaxPower) - random((Level - 1) * 17 + 1);
+ ap.ExplR:= 100;
+ ap.ExplX:= EX;
+ ap.ExplY:= EY;
+ valueResult:= value
+ end;
+ end
+ until rTime > 4250;
+ TestDrillRocket:= valueResult
+end;
+
+
function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
var Vx, Vy, r: real;
rTime: LongInt;